Posts Tagged ‘gamesetwatch’

No Quit Without Saving

Friday, October 10th, 2008

My latest column is up at GameSetWatch. It’s about the “no-quit-without-saving” option on Mount&Blade and why it’s a great way to solve the saving dilemma in game design.

Love Transcending Death: Challenge Versus Story in Calamity Annie

Tuesday, September 9th, 2008

My first column for GameSetWatch was just posted at their site. It’s called “Love Transcending Death: Challenge Versus Story in Calamity Annie,” and it’s about how that game does something very interesting to help bridge the gap between players who play for challenge, and those who play for story.

The plan is for me to write every two weeks on GameSetWatch. I’m quite excited about being able to contribute to their great site.