<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Ludus Novus &#187; genre</title>
	<atom:link href="http://ludusnovus.net/tag/genre/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 Nov 2011 19:05:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
	<image>
		<url>http://ludusnovus.net/images/ludusnovusblog.jpg</url>
		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://ludusnovus.net/images/ludusnovusblog.jpg" />
		<item>
		<title>Puzzle Quest and the Best of Both Worlds</title>
		<link>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/</link>
		<comments>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 06:03:15 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[genre]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=196</guid>
		<description><![CDATA[Over at GameSetWatch they just put up my latest column. It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about genre fusion in the world&#8217;s first match-3 RPG.]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.gamesetwatch.com/">GameSetWatch</a> they just put up my latest column.  It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about <a href="http://www.gamesetwatch.com/2008/12/column_the_interactive_palette_5.php">genre fusion in the world&#8217;s first match-3 RPG</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Within a Genre</title>
		<link>http://ludusnovus.net/2008/11/13/creating-within-a-genre/</link>
		<comments>http://ludusnovus.net/2008/11/13/creating-within-a-genre/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 23:54:50 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[genre]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=170</guid>
		<description><![CDATA[In the past, I&#8217;ve railed against the uselessness of game genres. They&#8217;re restrictive and arbitrary categorizations of games, and lead to design decisions being made according to convention rather than the needs of the game. However, sometimes a game is produced that depends wholly on the genre, doing nothing innovative, yet succeeds at being a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/curseofmonkeyisland.jpg" alt="Shot from Curse of Monkey Island" title="Shot from Curse of Monkey Island" style="float: right; margin: 1em;" /></p>
<p>In the past, I&#8217;ve <a href="http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/">railed against the uselessness of game genres</a>.  They&#8217;re restrictive and arbitrary categorizations of games, and lead to design decisions being made according to convention rather than the needs of the game.  However, sometimes a game is produced that depends wholly on the genre, doing nothing innovative, yet succeeds at being a stellar game in its own right.  One of these games is <i>The Curse of Monkey Island</i>.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/11/13/creating-within-a-genre/">Creating Within a Genre</a>...</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/11/13/creating-within-a-genre/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Interactive Fiction Genre</title>
		<link>http://ludusnovus.net/2008/09/08/the-interactive-fiction-genre/</link>
		<comments>http://ludusnovus.net/2008/09/08/the-interactive-fiction-genre/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 12:00:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[genre]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=35</guid>
		<description><![CDATA[In my last podcast, I didn&#8217;t even bring up interactive fiction, which suffers from genre staleness as much or more than other types of games. If you have a text game, you&#8217;re almost guaranteed that you&#8217;ve got a nonviolent, turn-based game where you solve puzzles in a game with a specific sort of world model. [...]]]></description>
			<content:encoded><![CDATA[<p>In my <a href="http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/">last podcast</a>, I didn&#8217;t even bring up interactive fiction, which suffers from genre staleness as much or more than other types of games.  If you have a text game, you&#8217;re almost guaranteed that you&#8217;ve got a nonviolent, turn-based game where you solve puzzles in a game with a specific sort of world model.  Sure, there are a few exceptions: <a href="http://spacecatrocketship.blogspot.com/">C.E.J. Pacian</a>&#8216;s <i><a href="http://spacecatrocketship.blogspot.com/2008/03/gun-mute-download-now.html">Gun Mute</a></i>, <a href="http://www.joltcountry.com/index.php">Robb Sherwin</a>&#8216;s <i><a href="http://www.joltcountry.com/games/necroticdrift.html">Necrotic Drift</a></i>, and <a href="http://adamcadre.ac">Adam Cadre</a>&#8216;s <i><a href="http://adamcadre.ac/if.html#Lock&#038;Key">Lock &#038; Key</a></i>, to name a few.  But by and large, interactive fiction is cerebral and derivative of the seminal works: <i>Colossal Cave Adventure</i>, <i>Zork</i>, and Graham Nelson&#8217;s <i><a href="http://www.ifwiki.org/index.php/Curses">Curses</a></i>.</p>
<p>Where is the interactive fiction that simulates colonizing space?  Where are the text games that have the same playful feeling as <i>Katamari Damacy</i>?  Why are text adventures always either puzzle-filled exploration games or highbrow, slow-paced stories?</p>
<p>I&#8217;m being a bit cruel, I think.  But I still can&#8217;t think of a single piece of interactive fiction that I&#8217;d pick up and play for fun after finishing it once.  There&#8217;s no gameplay to most IF except puzzle solving and figuring out what happens next.  A good friend of mine once pointed out that in interactive fiction, you never really <em>do</em> stuff.</p>
<p>I&#8217;d like to see that change.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/09/08/the-interactive-fiction-genre/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ludus Novus 012: Genre Fiction</title>
		<link>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/</link>
		<comments>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 12:00:24 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[crawford]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[literature]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=34</guid>
		<description><![CDATA[In this podcast, I discuss digital games genres and how I think they&#8217;re silly. They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games. I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.mobygames.com/game/halo-combat-evolved/">Halo: Combat Evolved</a></i></li>
<li><i><a href="http://www.mobygames.com/game/deus-ex/">Deus Ex</a></i></li>
<li><i><a href="http://www.mobygames.com/game/dungeon-keeper/">Dungeon Keeper</a></i></li>
<li><a href="http://www.mobygames.com/game-group/serious-sam-series">The <i>Serious Sam</i> series</a></li>
<li><i><a href="http://www.mobygames.com/game/smash-tv/">Smash T.V.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/geometry-wars-retro-evolved/">Geometry Wars</a></i></li>
<li><i>The Art of Computer Game Design</i>, Chapter 3: &#8220;<a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html">A Taxonomy of Computer Games</a>&#8220;, by <a href="http://www.erasmatazz.com/">Chris Crawford</a></li>
<li><i><a href="http://www.mobygames.com/game/super-mario-bros/">Super Mario Bros.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss/">Ultima Underworld</a></i></li>
<li><i><a href="http://www.mobygames.com/game/tom-clancys-rainbow-six/">Rainbow Six</a></i></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/files/spinmeister/14847">Unforgiven</a>&#8221; by <a href="http://ccmixter.org/people/spinmeister">spinmeister</a> and featuring TheJoe &#038; Kaer Trouz, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/34/0/ludusnovus012.mp3" length="21563096" type="audio/mpeg" />
		<itunes:duration>0:22:28</itunes:duration>
		<itunes:subtitle>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss th[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.
References:

Halo: Combat Evolved
Deus Ex
Dungeon Keeper
The Serious Sam series
Smash T.V.
Geometry Wars
The Art of Computer Game Design, Chapter 3: &#8220;A Taxonomy of Computer Games&#8220;, by Chris Crawford
Super Mario Bros.
Ultima Underworld
Rainbow Six

The music for this episode is &#8220;Unforgiven&#8221; by spinmeister and featuring TheJoe &#038; Kaer Trouz, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>

