Big news! As part of Future Proof Games, I’m remastering my classic Flash art game “The Majesty of Colors” for modern technologies. Instead of Flash, the game will be available natively for Windows, OSX, Linux, iOS, and Android. We’re polishing some rough edges but otherwise staying true to the original.
This feels very odd! “(I Fell in Love With) The Majesty of Colors” is one of the first games I made that got any attention and remains one of my most-recognized games. It can be a bit frustrating sometimes that a game I made almost eight years ago is more familiar to folks than my recent work, but the truth is that “Majesty” is one of my favorite projects I’ve worked on, along with Looming, Ossuary, and Exploit: Zero Day. Out of all my games that are becoming inaccessible due to the fading of Adobe Flash, “Majesty” is the one I most want to preserve.
I’m hoping that there’s an audience for weird little art games in the modern gaming world, especially on Steam. If you think there is, please vote for us on Steam Greenlight.
Otherwise, you can see the trailer and get more information on the official website of “The Majesty of Colors”.
Let me know if you have any questions!
Our unsettling dialogue-focused adventure game Ossuary is coming to Steam. The torturous Greenlight process is over, a bit mysteriously, and now we’ve started the work of preparing all the material we’ll need to be released on the largest video game storefront around.
I’m prone to a sort of postpartum depression around game projects. When I release a new game or finish a major milestone, I often have a flare-up of my chronic depression and find it very hard to motivate and care for myself. I’m definitely experiencing that right now: the Greenlight process for Ossuary took so long and occupied enough emotional space in my brain that its resolution leaves me feeling a bit bereft. I’m managing it pretty well, but it seems ironic that a success, or at least a big step of progress, has brought me so low.
The circumstances around the final approval are weird, but that’s a post for another day.
Over at Future Proof Games I blogged about how it feels to have our funny, unsettling satire Ossuary languishing in Steam Greenlight for a year.
It feels like a slow struggle. New games are being added to Greenlight daily. Because the primary measure of progress is “percent of the way to the top 100,” this means that your rank can actually slowly drop as some popular games surpass your vote count. Then, on an unclear schedule, a batch of games is greenlit, chopping the top off of the sample set and raising your rank again. It’s two steps forward, one step back.
You can read the rest at the Future Proof Games devblog and you can always vote “Yes” on Steam Greenlight.
My recent game Ossuary is now up on Steam Greenlight! With enough “Yes” votes we can become available for sale on Steam and reach more people with the game.
We’ve been struggling to get Ossuary the attention we think it deserves. It’s really hard to stay up late sending out free copies to the press and then see that none of them get redeemed. Getting through the Greenlight process isn’t a sure thing, and even if we get on Steam there’s no guarantee we’ll do well. But making games that mean something is important to me, and I intend to keep trying to make it work.