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	<title>Ludus Novus &#187; interviews</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
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		<title>Interview on Quote Unquote</title>
		<link>http://ludusnovus.net/2011/08/29/interview-on-quote-unquote/</link>
		<comments>http://ludusnovus.net/2011/08/29/interview-on-quote-unquote/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 20:52:10 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cook]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1350</guid>
		<description><![CDATA[Steve Cook interviewed me for his great quotation and interview site Quote Unquote. In it he asks some good questions, including putting me on the spot regarding the pixelly aesthetic of a lot of my games. I go back and forth on pixel art. A lot of people regard it as amateurish: a way to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/ossuaryPreview4Clip.png" class="leadimage" title="A clip from a screenshot of my unreleased Ossuary" alt="A clip from a screenshot of my unreleased Ossuary" />Steve Cook <a href="http://quote-un-quote.tumblr.com/post/9473095027/interview-indiedev-gregory-weir">interviewed me</a> for his great quotation and interview site <a href="http://quote-un-quote.tumblr.com/">Quote Unquote</a>. In it he asks some good questions, including putting me on the spot regarding the pixelly aesthetic of a lot of my games.</p>
<p>I go back and forth on pixel art. A lot of people regard it as amateurish: a way to compensate for lack of drawing ability. Others dismiss it as nostalgia for childhood games. I think that there&#8217;s bad pixel art and amazing pixel art, and while there&#8217;s definitely nostalgia there, that very nostalgia can be useful for artistic purposes. My own pixel art isn&#8217;t anywhere close to the quality that many artists achieve, of course, but I think it&#8217;s passable for my purposes.</p>
<p>Pixel art is visual video game shorthand for an array of things: childishness, simplicity, or even a sort of wisdom born from history. It&#8217;s also the video game equivalent of cartooning. Pixel art stylizes and pointillizes, making its subjects more universal and accessible. It&#8217;s also a deliberate acknowledgement of the artificiality of the device being used. In a time where the iPhone&#8217;s Retina display resolution is at the upper limits of the human eye, pixel art exposes the underlying structure of the screen.</p>
<p>Anyway, enough rambling. <a href="http://quote-un-quote.tumblr.com/post/9473095027/interview-indiedev-gregory-weir">Check out the interview</a>, and read some of the other stuff on the site; there are a lot of cool things there! He also included some previously-unseen pieces of concept art and miscellany behind a link at the end of the article, if you&#8217;re interested.</p>
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		<title>Interview with IndieVault.it</title>
		<link>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/</link>
		<comments>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 17:46:29 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[mcmillen]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=531</guid>
		<description><![CDATA[Italian-language indie games site IndieVault.it just posted an interview with me! They asked a bunch of interesting questions, including one about my next game. In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below. A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited [...]]]></description>
			<content:encoded><![CDATA[<p>Italian-language indie games site <a href="http://www.indievault.it/">IndieVault.it</a> just posted <a href="http://www.indievault.it/2009/07/06/intervista-a-gregory-weir/">an interview with me</a>!  They asked a bunch of interesting questions, including one about my next game.</p>
<p>In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below.  A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited by them, so any mistakes are mine and it may not match the Italian version perfectly.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/07/06/interview-with-indievault-it/">Interview with IndieVault.it</a>...</p>
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		<title>Two Interviews</title>
		<link>http://ludusnovus.net/2009/03/24/two-interviews/</link>
		<comments>http://ludusnovus.net/2009/03/24/two-interviews/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 20:07:42 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=399</guid>
		<description><![CDATA[I&#8217;ve returned from the Flash Gaming Summit in San Francisco. I&#8217;ll be blogging about it sometime in the next few days, but right now I want to highlight two sites that were cool enough to ask to interview me. Whose Fault is That bills itself as having &#8220;interviews with wonderful people,&#8221; and they really do. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve returned from the Flash Gaming Summit in San Francisco.  I&#8217;ll be blogging about it sometime in the next few days, but right now I want to highlight two sites that were cool enough to ask to interview me.</p>
<p><a href="http://www.whosefaultisthat.net/">Whose Fault is That</a> bills itself as having &#8220;interviews with wonderful people,&#8221; and they really do.  Joe Bernardi and David Cole have interviewed interesting people, from cartoonists to photographers to musicians.  They seem to think I&#8217;m wonderful, too, and put up <a href="http://www.whosefaultisthat.net/2009/03/gregory-weir/">an interview</a> where I talk about Knytt and learn that my too-seldom-updated podcast has a stream-of-consciousness feel.</p>
<p><a href="http://goodgameget.com/">Good Game Get!</a> is a blog that talks about video games in a pleasantly <a href="http://en.wikipedia.org/wiki/Video_game_magazine#New_Games_Journalism">NGJ</a> way.  In <a href="http://goodgameget.com/post/89446018/today-i-had-the-wonderful-chance-to-speak-with">this interview</a>, I discuss upcoming games and my unhealthy month-long obsession with the Stargate franchise.</p>
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