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	<title>Ludus Novus &#187; LARP</title>
	<atom:link href="http://ludusnovus.net/tag/larp/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 May 2012 04:22:06 +0000</lastBuildDate>
	<language>en</language>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<title>Courtly Intrigue LARP Rules Part 1</title>
		<link>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/</link>
		<comments>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/#comments</comments>
		<pubDate>Tue, 22 May 2012 04:05:57 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[intrigue]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[open design]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1426</guid>
		<description><![CDATA[I&#8217;ve found myself longing to play in a Live-Action Roleplaying Game that focuses on courtly intrigue. What I mean by this is the social sparring, witty repartee, and backroom dealing that happens among aristocrats in the movie Ridicule or among university professors jockeying for tenure. I&#8217;ve experienced some of this when playing Vampire: The Requiem [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve found myself longing to play in a Live-Action Roleplaying Game that focuses on courtly intrigue. What I mean by this is the social sparring, witty repartee, and backroom dealing that happens among aristocrats in the movie <i>Ridicule</i> or among university professors jockeying for tenure. I&#8217;ve experienced some of this when playing <i>Vampire: The Requiem</i> using the <i>Mind&#8217;s Eye Theatre</i> rules, but that game has a major problem for me. Characters can kill each other with strange powers, so someone playing the political game has to also worry that the person they&#8217;re verbally sparring with can decapitate them with a swipe.</p>
<p>I&#8217;m working on the rules, but I want to design in the open so that I can get feedback and suggestions. Here are my base concepts for the game:</p>
<ol>
<li>This will be a LARP in the American Theatrical style. No foam weapons, and the game runs similarly to a tabletop roleplaying game.</li>
<li>Sessions take approximately four hours and can be linked into an ongoing game.</li>
<li>The game can be played with minimal intervention from a Game Master, although an organizer may help with bookkeeping.</li>
<li>The game can be played while standing and moving around, with limited interference from out-of-character mechanics.</li>
<li>Direct combat is not useful. Any victories or defeats will happen through social interaction.</li>
<li>Special in-character skills or abilities may help a character, but they will not take the place of social intrigue.</li>
<li>While a player&#8217;s strategy and charisma will be helpful, a player lacking social skills or cleverness can still have fun and influence things.</li>
</ol>
<p>My idea so far is a combination of concepts from the card game <i>Whist</i>, the TV show <i>Survivor</i>, and the mancala game <i>Oware</i>.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/">Courtly Intrigue LARP Rules Part 1</a>...</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Exploiting the Rules</title>
		<link>http://ludusnovus.net/2010/04/04/exploiting-the-rules/</link>
		<comments>http://ludusnovus.net/2010/04/04/exploiting-the-rules/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 05:55:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=827</guid>
		<description><![CDATA[There&#8217;s a certain class of player behavior in tabletop RPGs and LARPs that often causes issues. It&#8217;s when a player notices a way to be really good at something. There are two ways this is done, and they have gained the nasty names &#8220;min-maxing&#8221; and &#8220;rules-lawyering.&#8221; But this isn&#8217;t actually a bad thing. Read the [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a certain class of player behavior in tabletop <abbr title="roleplaying games">RPGs</abbr> and <abbr title="live action roleplaying games">LARPs</abbr> that often causes issues.  It&#8217;s when a player notices a way to be really good at something.  There are two ways this is done, and they have gained the nasty names &#8220;min-maxing&#8221; and &#8220;rules-lawyering.&#8221;  But this isn&#8217;t actually a bad thing.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/04/04/exploiting-the-rules/">Exploiting the Rules</a>...</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>A Global Chronicle</title>
		<link>http://ludusnovus.net/2010/02/20/a-global-chronicle/</link>
		<comments>http://ludusnovus.net/2010/02/20/a-global-chronicle/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 21:56:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[LARP]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=773</guid>
		<description><![CDATA[I am involved in the Camarilla, which is the White Wolf RPG publishing company&#8217;s official fan organization. Among other things, the Cam organizes a global campaign for live action roleplaying, or LARP. This is a &#8220;theatrical LARP,&#8221; not a &#8220;boffer LARP.&#8221; We don&#8217;t hit each other with foam weapons; instead, we have more social and [...]]]></description>
			<content:encoded><![CDATA[<p>I am involved in <a href="http://camarilla.white-wolf.com/">the Camarilla</a>, which is the White Wolf RPG publishing company&#8217;s official fan organization.  Among other things, the Cam organizes a global campaign for live action roleplaying, or LARP.  This is a &#8220;theatrical LARP,&#8221; not a &#8220;boffer LARP.&#8221;  We don&#8217;t hit each other with foam weapons; instead, we have more social and politically-focused games, and any combat is as heavily abstracted as it is in tabletop roleplaying.  The nature of a global campaign raises some very interesting issues in game design.</p>
<p>The Cam is not the only global LARP campaign around; <a href="http://oneworldbynight.org">One World By Night</a> is another organization that runs a similar campaign for the old World of Darkness setting, for example.  As far as I know, though, the Cam is the largest global LARP around.  A global campaign means that local games are connected to games across the US and the world, so that I can go on a trip to California and use the character I play in Charlotte to a Camarilla game there.  Events that occur in Alabama can affect nearby locations, and there are periodic conventions where players and characters from all over the world come to play in a single game.  This results in all sorts of interesting consequences and annoyances.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/02/20/a-global-chronicle/">A Global Chronicle</a>...</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Developing a Territory System: Initial Thoughts</title>
		<link>http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/</link>
		<comments>http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 08:40:01 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=709</guid>
		<description><![CDATA[I&#8217;m going to be running a brand-new LARP of Geist: The Sin-Eaters for my local Camarilla domain. This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it&#8217;s only been out for a few months. One of the problems [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to be running a brand-new <abbr title="Live Action RolePlaying game">LARP</abbr> of <i>Geist: The Sin-Eaters</i> for my local <a href="http://camarilla.white-wolf.com/">Camarilla</a> domain.  This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it&#8217;s only been out for a few months.  One of the problems I&#8217;m running into is that of the political game, and I&#8217;d like some suggestions.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/">Developing a Territory System: Initial Thoughts</a>...</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Character Sheets: An RPG Primer</title>
		<link>http://ludusnovus.net/2008/06/18/character-sheets-an-rpg-primer/</link>
		<comments>http://ludusnovus.net/2008/06/18/character-sheets-an-rpg-primer/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 22:53:53 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[GNS]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=30</guid>
		<description><![CDATA[I haven&#8217;t addressed roleplaying games directly on Ludus Novus much. At first glance, they don&#8217;t fit in with video games all that well, and several times I&#8217;ve used them as a contrast to video games. However, there&#8217;s a distinction that I can make that I think makes them seem less distant. When people say &#8220;roleplaying [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/D&#038;Dcharsheet.jpg" alt="A very old version of the Dungeons and Dragons character sheet." title="A very old version of the Dungeons and Dragons character sheet." style="float: right;" /></p>
<p>I haven&#8217;t addressed roleplaying games directly on Ludus Novus much.  At first glance, they don&#8217;t fit in with video games all that well, and several times I&#8217;ve used them as a contrast to video games.  However, there&#8217;s a distinction that I can make that I think makes them seem less distant.</p>
<p>When people say &#8220;roleplaying game,&#8221; they are usually referring to a rules system, often combined with a setting.  To be clear, I&#8217;m referring to &#8220;tabletop&#8221; or &#8220;LARP&#8221; roleplaying games here.  <a href="http://www.wizards.com/dnd/"><i>Dungeons and Dragons</i></a>.  <a href="http://www.skirmisher.com/clive.htm"><i>Cthulhu Live</i></a>.  <a href="http://en.wikipedia.org/wiki/Traveller_(role-playing_game)"><i>Traveller</i></a>.  Each of these seems so much <i>broader</i> than, say, <a href="http://www.half-life2.com/"><i>Half-Life 2</i></a>.  While <i>HL2</i> only offers one storyline, <i>D&#038;D</i> is limited only by the Game Master and players&#8217; imaginations.  However, I think that a better analogue for a video game would be a roleplaying <em>campaign</em>.</p>
<p>I&#8217;ve run my short &#8220;one-shot&#8221; campaign, &#8220;The Dead of Apartment 4C,&#8221; three times.  Each time, a different set of players has run through roughly the same plotline, just like each person who plays <i>Half-Life 2</i> experiences the same potential narrative.  The campaign uses the <a href="http://www.fudgerpg.com/"><i>Fudge</i></a> system for its rules, and I as Game Master have been the referee.  For <i>Half-Life 2</i>, the Source engine is its rule system, and the player&#8217;s computer or console is the referee.  Roleplaying games and video games look a lot more similar when we match a video game title to a roleplaying campaign rather than a system.</p>
<p>After the break, I&#8217;ll do a quick runthrough of some of the RPG theory I&#8217;ve picked up.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/06/18/character-sheets-an-rpg-primer/">Character Sheets: An RPG Primer</a>...</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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