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	<title>Ludus Novus &#187; left 4 dead</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Interplay in Left 4 Dead</title>
		<link>http://ludusnovus.net/2009/06/04/interplay-in-left-4-dead/</link>
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		<pubDate>Fri, 05 Jun 2009 01:08:13 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=496</guid>
		<description><![CDATA[GameSetWatch just posted my latest article. It&#8217;s called &#8220;Interplay in Left 4 Dead,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths. L4D is such an astonishingly complex game. So much more can be said about it, and I expect to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesetwatch.com/">GameSetWatch</a> just posted my latest article.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/06/column_the_interactive_palette_13.php">Interplay in <i>Left 4 Dead</i></a>,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths.</p>
<p><i>L4D</i> is such an astonishingly complex game.  So much more can be said about it, and I expect to get at least one more post out about how the weapons all work together.  This is a game that, like <i>Portal</i>, has clearly been fine-tuned and adjusted to a glossy finish.  But while <i>Portal</i> was cut down and simplified to make it a smooth, well-crafted ride, <i>L4D</i> was cut down to a tangled knot of gameplay interactions, making it this chaotic, complicated, minute-to-learn-and-lifetime-to-master enigma of a game.</p>
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		<title>Left 4 Godot</title>
		<link>http://ludusnovus.net/2009/05/11/left-4-godot/</link>
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		<pubDate>Mon, 11 May 2009 22:27:14 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[beckett]]></category>
		<category><![CDATA[existentialism]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=447</guid>
		<description><![CDATA[I&#8217;ve been playing a lot of Left 4 Dead lately. I got it in the recent weekend sale, and I can say with confidence that it&#8217;s the best co-op experience I&#8217;ve ever had. It&#8217;s got the typical Valve polish, it&#8217;s fun and funny, and the experience of finding, playing, and reminiscing about a play session [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/left4godot.jpg" class="leadimage" /><br />
I&#8217;ve been playing a lot of <i>Left 4 Dead</i> lately.  I got it in the recent weekend sale, and I can say with confidence that it&#8217;s the best co-op experience I&#8217;ve ever had.  It&#8217;s got the typical Valve polish, it&#8217;s fun and funny, and the experience of finding, playing, and reminiscing about a play session is a complete joy.  There&#8217;s an incredible amount to talk about here, from the way the setting is introduced through wall scrawlings to the way the game teaches you how to play.  I&#8217;d love to see <a href="http://critical-gaming.squarespace.com/blog/">Richard Terrell</a> do an article about the tactics and interplay of <i>L4D</i>.  But I&#8217;m primarily a story guy, so I&#8217;m going to talk about the story.</p>
<p><i>Left 4 Dead</i> is George Romero&#8217;s <i>Dawn of the Dead</i> as told by Samuel Beckett.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/05/11/left-4-godot/">Left 4 Godot</a>...</p>
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		<slash:comments>22</slash:comments>
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