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	<title>Ludus Novus &#187; lists</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<title>TIGSource Commonplace Book Competition</title>
		<link>http://ludusnovus.net/2008/12/21/tigsource-commonplace-book-competition/</link>
		<comments>http://ludusnovus.net/2008/12/21/tigsource-commonplace-book-competition/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 23:13:06 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[lovecraft]]></category>
		<category><![CDATA[pixelpunk]]></category>
		<category><![CDATA[tigsource]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=228</guid>
		<description><![CDATA[The TIGSource Commonplace Book Competition is in voting right now. It&#8217;s a competition where developers are asked to make games out of entries in H.P. Lovecraft&#8217;s scrapbook. I&#8217;ve gotten around to playing the games, and here&#8217;s a few I found interesting. If I didn&#8217;t mention a game, that doesn&#8217;t mean it&#8217;s not good; these are [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.tigsource.com/">TIGSource</a> <a href="http://www.tigsource.com/features/cpb/">Commonplace Book Competition</a> is in voting right now.  It&#8217;s a competition where developers are asked to make games out of entries in H.P. Lovecraft&#8217;s scrapbook.  I&#8217;ve gotten around to playing the games, and here&#8217;s a few I found interesting.  If I didn&#8217;t mention a game, that doesn&#8217;t mean it&#8217;s not good; these are just the ones that jumped out at me.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/21/tigsource-commonplace-book-competition/">TIGSource Commonplace Book Competition</a>...</p>
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		<slash:comments>0</slash:comments>
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		<title>Hope for the Future</title>
		<link>http://ludusnovus.net/2008/12/12/hope-for-the-future/</link>
		<comments>http://ludusnovus.net/2008/12/12/hope-for-the-future/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 19:18:26 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[anthropy]]></category>
		<category><![CDATA[benmergui]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[lists]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=206</guid>
		<description><![CDATA[Premier video game industry news site Gamasutra just released their top 5 indie games of the year. Number one is Daniel Benmergui&#8217;s wonderful &#8220;I Wish I Were the Moon,&#8221; which I&#8217;ve mentioned before. Number two is &#8220;Everybody Dies,&#8221; third-place winner in the 2008 Interactive Fiction Competition and a game I&#8217;ve yet to play. These two [...]]]></description>
			<content:encoded><![CDATA[<p>Premier video game industry news site <a href="http://www.gamasutra.com/">Gamasutra</a> just released their <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21369">top 5 indie games of the year</a>.  Number one is Daniel Benmergui&#8217;s wonderful &#8220;<a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon">I Wish I Were the Moon</a>,&#8221; which I&#8217;ve <a href="http://ludusnovus.net/2008/09/17/benmerguis-three-views-of-love/">mentioned before</a>.  Number two is &#8220;<a href="http://ifdb.tads.org/viewgame?history&#038;id=lyblvftb8xtlo0a1">Everybody Dies</a>,&#8221; third-place winner in the <a href="http://ifcomp.org/">2008 Interactive Fiction Competition</a> and a game I&#8217;ve yet to play.  These two selections give me a great deal of hope for the future of interactive entertainment.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/12/hope-for-the-future/">Hope for the Future</a>...</p>
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		<title>The Most Important Games</title>
		<link>http://ludusnovus.net/2008/10/27/the-most-important-games/</link>
		<comments>http://ludusnovus.net/2008/10/27/the-most-important-games/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 19:08:55 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[top ten]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=135</guid>
		<description><![CDATA[&#8220;The 99th&#8221; over at Play This Thing! posted a list of the top ten most important games in history. It includes such things as family, fiat money, and Passage. I&#8217;ve got issue with a lot of things about this list. First, as with most top ten lists, there is an issue of definition. What is [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The 99th&#8221; over at <a href="http://playthisthing.com/">Play This Thing!</a> posted a <a href="http://playthisthing.com/top-10-most-important-games-history">list</a> of the top ten most important games in history.  It includes such things as family, fiat money, and <i><a href="http://hcsoftware.sourceforge.net/passage/">Passage</a></i>.  I&#8217;ve got issue with a lot of things about this list.</p>
<p>First, as with most top ten lists, there is an issue of definition.  What is a game?  The much-lauded <a href="http://www.erasmatazz.com/">Chris Crawford</a> has claimed that a game must be made for money, must have a goal, and must allow you to attack your opponent, among other things.  By this definition, <i>The Sims</i>, <i>Tetris</i>, and the original release of <i><a href="http://agtp.romhack.net/project.php?id=cavestory">Cave Story</a></i> are not games.  Many <a href="http://en.wikipedia.org/wiki/Game">other definitions of games</a> include &#8220;fun,&#8221; &#8220;play,&#8221; or &#8220;artificial,&#8221; although mathematical game theorists would vehemently argue otherwise.  Let&#8217;s see if we can come up with a definition in the spirit of The 99th&#8217;s list.</p>
<p>For the purposes of this post, a &#8220;game&#8221; is a goal-oriented activity with artificially-established rules that are shared among multiple participants, called &#8220;players.&#8221;  Players need not play simultaneously or adversarially.  By &#8220;historically important,&#8221; I choose to mean &#8220;most significantly contributed to and/or were most necessary for the existence of the sort of games I discuss on this site.&#8221;  As an initial disclaimer: I am not a historian.  Now, for my version of The 99th&#8217;s list.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/10/27/the-most-important-games/">The Most Important Games</a>...</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>TIGSource Procedural Generation Competition</title>
		<link>http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/</link>
		<comments>http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 00:48:04 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[procedural generation]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=27</guid>
		<description><![CDATA[The Independent Gaming Source recently finished the submission period for their Procedural Generation Competition. Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game. Voting should start soon, but before then, I thought I&#8217;d highlight a few [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tigsource.com/">The Independent Gaming Source</a> recently finished the submission period for their <a href="http://www.tigsource.com/features/pgc/">Procedural Generation Competition</a>.  Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game.  Voting should start soon, but before then, I thought I&#8217;d highlight a few of the submissions (all free downloads or web games, of course).  Click through to see a list of games I think you should check out, as well as a list of the awesomest game titles.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/">TIGSource Procedural Generation Competition</a>...</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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