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	<title>Ludus Novus &#187; love</title>
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		<title>Benmergui&#8217;s Three Views of Love</title>
		<link>http://ludusnovus.net/2008/09/17/benmerguis-three-views-of-love/</link>
		<comments>http://ludusnovus.net/2008/09/17/benmerguis-three-views-of-love/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 12:01:26 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[benmergui]]></category>
		<category><![CDATA[love]]></category>

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		<description><![CDATA[Daniel Benmergui, the creator of &#8220;Night Raveler and the Heartbroken Uruguayans&#8220;, has been releasing three games, one a week, for three weeks. They were created for an event called Sense of Wonder Night at the Tokyo Game Show, and they each deal with a similar mechanic of moving or duplicating things in the game world [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/moonwish.png" alt="A screenshot from 'I Wish I Were the Moon' of a man on the moon and a woman looking up at him from a boat." style="float: right; margin: 1em;" /><a href="http://www.ludomancy.com/">Daniel Benmergui</a>, the creator of &#8220;<a href="http://www.ludomancy.com/blog/night-raveler-and-the-heartbroken-uruguayans/">Night Raveler and the Heartbroken Uruguayans</a>&#8220;, has been releasing three games, one a week, for three weeks.  They were created for an event called <a href="http://tgs.cesa.or.jp/sown/en/">Sense of Wonder Night</a> at the Tokyo Game Show, and they each deal with a similar mechanic of moving or duplicating things in the game world to change the game&#8217;s situation.</p>
<p>One of the things I love about Benmergui&#8217;s recent games is that he deals with themes that are underexplored in most digital games: namely, love.  &#8220;<a href="http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/">I Wish I Were the Moon</a>&#8221; is based on a story by Italo Calvino, and relies on the player shifting elements around to affect a tragic and bizarre love triangle.  &#8220;<a href="http://www.ludomancy.com/blog/2008/09/09/the-trials/">The Trials</a>&#8221; actually has you taking Polaroids of game elements to create duplicates and solve several puzzles, including one that puts me strongly in mind of &#8220;Raveler.&#8221;  Finally, &#8220;<a href="http://www.ludomancy.com/blog/2008/09/15/storyteller/">Storyteller</a>&#8221; has the player rearranging the position of characters in three periods of time, to affect the final outcome: who lives, who dies, and who loves whom.</p>
<p>Check these games out.  They&#8217;re short, they&#8217;re cute, and they&#8217;re very clever.</p>
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