Posts Tagged ‘majesty’

A Pistol and a Flashlight Piece

Monday, September 12th, 2011

B.A. Campbell has written a very detailed look at some of my games over at Innsmouth Free Press, a micro-publisher that deals in horror and dark fiction. The piece is critical and flattering.

If Babies Dream was, alchemically-speaking, a chunk of carbon, Looming is Weir’s lapis noster. Visually, it is perhaps the simplest of his achievements… Oddly enough, the monotony of the presentation, alongside the soundtrack of howling winds and weird, croaking wildlife, helps to evoke exactly the sense of loneliness and isolation that the name of this realm, “Looming,” suggests. And with no fancy textures to distract the eye, Looming’s colossal broken gears and Apatosaurus-sized rib bones can’t help but arouse a fundamental awe… and fear.

I recommend you check it out.

Interview with

Monday, July 6th, 2009

Italian-language indie games site just posted an interview with me! They asked a bunch of interesting questions, including one about my next game.

In case you (like me) don’t read Italian, I’ve included the original English questions and answers below. A warning, though: this is just copied from our correspondence, and hasn’t been edited by them, so any mistakes are mine and it may not match the Italian version perfectly.


One Million Colors

Thursday, March 12th, 2009

086: Seeing Red
by ~Idene on deviantART

Thanks in part to a rush from Armor Games, “(I Fell in Love With) The Majesty of Colors” has been played over 1,000,000 times. I can’t resist big, round milestones, and I remain overjoyed that so many people liked my little tentacle game.

Update on Majesty of Colors

Saturday, February 28th, 2009

Just a collection of some news items about “The Majesty of Colors“:


Fan Art!

Wednesday, February 4th, 2009

I think the mark of true success is when someone makes fan art of your work:

The Majesty Of Balloons
by ~dangertable on deviantART

What’s next? Rule 34?

Majesty Wins JIG Art Game Audience Award

Thursday, January 29th, 2009

Casual Gameplay/Jay Is Games has released their Best of Casual Gameplay 2008 awards, and my game “(I Fell In Love With) The Majesty of Colors” won the Audience Award for the Best Interactive Art or Webtoy (Browser) category! I got 15.9% of the popular vote, beating out such awesome games as “I Wish I Were the Moon” and Coil. Those two games shared the editors’ award for the same category, which was entirely deserved.

Other games in the awards that caught my eye:


Postmortem: “(I Fell in Love With) The Majesty of Colors”

Wednesday, January 7th, 2009

In place of my usual column at GameSetWatch, I was requested to do a general postmortem of “The Majesty of Colors” this time. I’ll point you that way if only for the inclusion of my initial design sketch for the game. It was an interesting experience writing the piece; usually, this sort of evaluation involves more than one person, so it’s easier to pick out successes and failures. When everything is your fault, it’s tricky to pick out specifics.

Because of the forum of GSW, I left out a few points that I was tempted to include. Here are a few of them.


The Majesty of Colors Released!

Wednesday, December 10th, 2008

The Majesty of Colors

I just released my latest game, “I Fell in Love With the Majesty of Colors.” It’s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. “Majesty” is a tale of love, loss, and balloons with five different endings.