Tag Archives: mcclure


I love games that break down conventions to their basic elements and make something new out of them. Joining the ranks of Karoshi 2.0 and Braid is Jumpman, a new game by Andrew McClure that’s been making the rounds lately. It’s got mechanics and aesthetics from the Atari 2600 era, but it’s modern under the hood. I’m not sure if I can succeed, but I’ll try discussing what makes this game interesting.

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