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	<title>Ludus Novus &#187; medium</title>
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	<description>The Art of Interaction</description>
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	<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<category>posts</category>
	<ttl>1440</ttl>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game design, rpgs, interactive fiction, video game theory, interactive art, interactive entertainment</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Achievement Unlocked</title>
		<link>http://ludusnovus.net/2008/12/22/achievement-unlocked/</link>
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		<pubDate>Mon, 22 Dec 2008 12:03:21 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[achievements]]></category>
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		<description><![CDATA[I love digital games that play with the oddities of the medium. Metal Gear Solid shows psychic powers by reading your memory card, and Karoshi 2.0 joyfully breaks the rules of gaming. And now we have a game that pokes fun at the phenomenon of achievements: &#8220;Achievement Unlocked.&#8221; Read the rest of Achievement Unlocked...]]></description>
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<p>I love digital games that play with the oddities of the medium.  <i>Metal Gear Solid</i> shows psychic powers by reading your memory card, and <i><a href="http://www.yoyogames.com/games/show/32253">Karoshi 2.0</a></i> joyfully <a href="http://ludusnovus.net/2008/04/13/karoshi-20/">breaks the rules of gaming</a>.  And now we have a game that pokes fun at the phenomenon of achievements: &#8220;<a href="http://armorgames.com/play/2893/achievement-unlocked">Achievement Unlocked</a>.&#8221;</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/22/achievement-unlocked/">Achievement Unlocked</a>...</p>
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