Posts Tagged ‘meta’

New Year’s Resolution 2010

Wednesday, January 13th, 2010

Last year, I resolved to create a game a month. That went quite well for me, but I think I want to be freer with my development goals this year. I still needed a new year’s resolution, though. Since I often neglected Ludus Novus in the wake of my game development, I chose a goal that should keep the content here flowing smoothly.

I resolve to post at least once each week on this blog. Posts could be game discussions, tabletop RPG summaries, podcast episodes (that’s right, I have a podcast!), or something else. If I’m especially busy, they could just be one or three preview screenshots of what I’m working on. Note that The Absolute Sum of All Evil comics do not count for this resolution. They’re weekly, but I drew the comics years ago, so that would be cheating.

If all goes according to plan, I should have over 100 new posts this year, including comics. Wish me luck!

New Year’s Resolution 2009

Sunday, January 4th, 2009

I’ve been thinking about a goal to set for the new year, and I’ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I’m pretty sure I can achieve this; in the worst case scenario, the games for some of the months will be small in scale.

The satisfaction in releasing a game and knowing that people have played it and enjoyed it is incredible. At the moment, “Majesty of Colors” has been played over 700,000 times. I don’t know if I can duplicate that kind of success, but I know that I can put more of myself out there for people to enjoy if they want to.

So expect something by the end of January, and something each month after that, at least through December. Sometimes it may just be a little piece of IF, but I have bigger ideas in the works, too. Wish me luck!

New Theme for 2009

Sunday, December 28th, 2008

If you’re seeing this post at, you may have noticed that I’ve changed the page’s theme. With the new year, I felt it was a time for a change. The theme I used before was Barthelme, by Scott Wallick. It served me well, but there were a few things that I wanted different; there was a bit too much white space, and it didn’t feel like it reflected me. Well, this is an entirely custom theme, unique for Ludus Novus, and lovingly hand-coded in PHP and CSS by yours truly. Here’s a list of the new features that you might care about.