<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Ludus Novus &#187; mimesis</title>
	<atom:link href="http://ludusnovus.net/tag/mimesis/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 Nov 2011 19:05:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
	<image>
		<url>http://ludusnovus.net/images/ludusnovusblog.jpg</url>
		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://ludusnovus.net/images/ludusnovusblog.jpg" />
		<item>
		<title>Phenomenon 32 and the Cinders of Earth</title>
		<link>http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/</link>
		<comments>http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/#comments</comments>
		<pubDate>Wed, 19 May 2010 15:43:18 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[kyratzes]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[mimesis]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=900</guid>
		<description><![CDATA[I&#8217;ve been playing a game lately about exploring a place where a man-made disaster has bent the very fabric of reality itself, creating bizarre anomalies and strange creatures. I explore the abandoned remnants of cities and laboratories, scrabbling for resources and seeking answers to the nature of the disaster. This game is so good, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonas-kyratzes.net/games/phenomenon-32/"><img src="http://ludusnovus.net/images/ph32.jpg" class="leadimage" /></a><br />
I&#8217;ve been playing a game lately about exploring a place where a man-made disaster has bent the very fabric of reality itself, creating bizarre anomalies and strange creatures.  I explore the abandoned remnants of cities and laboratories, scrabbling for resources and seeking answers to the nature of the disaster.</p>
<p>This game is so good, it&#8217;s distracted me from playing <i>STALKER</i>.</p>
<p><a href="http://www.jonas-kyratzes.net/">Jonas Kyratzes</a>&#8216;s new game <i><a href="http://www.jonas-kyratzes.net/games/phenomenon-32/">Phenomenon 32</a></i> has a similar setting to <a href="http://www.gsc-game.com/">GSC Game World</a>&#8216;s Chernobyl shooter: the familiar modern world, distorted by the folly of science unbounded by ethics into a place where the very rules of reality can&#8217;t be trusted.  This isn&#8217;t a new premise: <i>STALKER</i> is indirectly based on the 1972 novel <i>Roadside Picnic</i>, and the seminal work for this concept is probably the &#8220;Dying Earth&#8221; series.  It&#8217;s sheer coincidence that I was playing these two games at the same time, but there are several good reasons why <i>Phenomenon 32</i> is winning out.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/">Phenomenon 32 and the Cinders of Earth</a>...</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

