Posts Tagged ‘morbus’

Morbus 3 – The Dizzying Tower

Wednesday, October 8th, 2008

The third episode of my D&D 4th Edition game is done. In this adventure, the party is waylaid by illusions emanating from a mysterious tower occupied by a deceitful gnomish wizard.

This adventure is designed for four 3rd-level characters, and should provide them with half of a level’s experience, or take them to fourth level if you double experience as I do. Note that because I double experience, this adventure contains a full level’s worth of treasure. GMs using this adventure will want to adjust accordingly. The full adventure is after the break.

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Morbus 2 – Rescuing the Orc Princess

Friday, September 19th, 2008

It’s time for the second adventure episode of my D&D 4th Edition game, Morbus. In this episode, the party’s travels through the forest are interrupted by a plea from an orc chieftain to rescue his daughter from a group of bandits!

This adventure is designed for four 2nd-level characters, and should provide them with half of a level’s experience, or take them to third level if you double experience as I do. Note that because I double experience, this adventure contains a full level’s worth of treasure. GMs using this adventure will want to adjust accordingly. The full adventure is after the break.

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Morbus 1 – The Attack on Furrowcross

Wednesday, September 3rd, 2008

I’m currently running a campaign of Dungeons & Dragons Fourth Edition that I have dubbed Morbus, for reasons not yet disclosed to the players. I’ve decided to share my campaign planning with the readers of this blog, for those who are curious to see how Fourth Edition encounters work, or for GMs who are interested in an adventure to run.

I intend to make each adventure “episode” wrap up a little story as well as being part of the larger campaign plot. For the players in my campaign, each adventure will take their characters up a single experience level, but I’m doubling experience point rewards in my game. Normally, it takes ten encounters of the party’s level to level up, but I’m aiming for just five. Because of that, if any GMs are following along with my campaign, they will need to add more encounters to keep the PCs at an appropriate level for these adventures. On this blog, I will report the normal, non-doubled experience rewards for encounters. The adventures will, however, dispense all of the appropriate treasure parcels for a four-person party, so you may want to change that.

I’ll try to present each adventure independently of the larger plot. I’ll tie them together periodically with summary posts explaining their larger context. This particular adventure, The Attack on Furrowcross, is appropriate for four first-level characters who have not yet formed a party with each other. It features a goblin raid on a market town. The details, with full spoilers, are after the break.

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