Ludus Novus is a podcast and accompanying blog by Gregory Avery-Weir dedicated to interactive art, including interactive fiction, digital games, and roleplaying. Here, I explore how we can take interactive art beyond just empty entertainment.
Contact me at
My company is Future Proof Games.
- Contracts and Commissions
- My Games
- The Majesty of Colors
- Bars of Black and White
- The Bryant Collection
- LORE and Belief
- How to Raise a Dragon
- Silent Conversation
- The Mold Fairy
- Paladin 0
- Babies Dream of Dead Worlds
- The Day
- A Ride Home
- Beneath the Waves
- Passing the Ball
- My Stories
- Contact Me
- Games I’ve Played
- More About Ludus Novus
Games I’m Playing
- Bit.Trip Runner
- Cave Story
- Kirby's Epic Yarn
- King's Bounty: The Legend
- Alan Wake
Posts Tagged ‘my games’
On Wednesday, Future Proof Games released our first game for money, Ossuary. We’ve started getting cool attention from cool people, but something that I’m reading a lot is that people aren’t quite sure what to make of it. What exactly is Ossuary?
Personally, I think part of the experience of the game is finding that out, but in the interest of letting people know what they’re paying for, here are some more details about Ossuary.
My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.
The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.
This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.
We’ve decided on a release date: November 27th, this Wednesday. Ossuary will be available for $5, with the ability for you to pay more for it if you’d like!
For more information, you can:
Not long now…
Click on the image above to see a trailer for Future Proof Games’s upcoming project: Ossuary.
Triggers: suicide, bullying, impostor complex, etymology, cannibalism.
Lynn stands on the edge of the roof, the back of her heels over nothing but air.
The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.
She loses her balance and falls backward.
Today did not turn out how she expected it to.
You can play it at Future Proof Games.
Future Proof Games is still in its infancy, but we’re preparing to put out our first big work: Ossuary.
Anna Anthropy posted a list of her games’ goals in response to a challenge by Andi “Jumpman” McClure. Seemed like something worth doing for my own games. So below are the stated player character or plot goals in my games. I’m not including LORE, since goals depend entirely on the individual group playing it.
Hi! My work on Ossuary is wrapping up, and I’m currently in a planning and evaluation mode. It’s a good time to announce my availability for contract and commission work! If you’re interested in hiring me, contact me at firstname.lastname@example.org.
Writing and Design Contractor
Do you have a digital game in development with fun mechanics but want a story to go along with it? Is your core gameplay solid but you’re struggling to create interesting puzzles, challenges, and situations? Do you just need some help producing enough content to complete your game? You can hire a writer and designer with an established record and experience doing game design, puzzle design, and critically-acclaimed game writing. I’m also experienced in programming and have a decent understanding of visual art, so I can communicate well with the rest of your team.
My portfolio includes interesting, tricky puzzles, mental challenges integrated with strong story, and pure environmental storytelling. Upon request, I can show you a complete but unreleased dialogue-based adventure game or testimonials from previous contract employers.
Do you want a digital game for a special event, to promote a cause, or on a certain topic? Do you want someone who can provide a strong creative vision? Do you value meaning, narrative, and aesthetic choices instead of the flashiest technology? You can commission a custom game from me. I’m happy to work with you to determine the scope, design, and costs that are appropriate to your requirements.
Do you like one of my games? Would you like to see a game a lot like it? I can modify an existing game of mine with new content or replace elements of the game with something of your choosing. I’m not selling my creative soul here; I’m happy to work with you to make a modified version that satisfies my standards. This option is likely to be a lot cheaper than a fully custom commission!
Because of my obligations to my sponsors, some distribution options may be unavailable for certain modifications. At the very least I’ll be able to make a downloadable version of your mod that can be played offline. We’ll discuss pricing based on distribution options and the degree of the changes you want made.
How to Contact Me
If you want to hire me, please e-mail me at email@example.com. You’re welcome to discuss this post in the comments, but I’d prefer to discuss any actual projects in private!
Welcome to the Academy! This is where the members of the Hemlock Fellowship practice the virtue of Prudence. Prudence is all about knowing enough about the world to properly judge between right and wrong. The Academy is on the cutting edge of understanding morality. Our Academy has proved through research and study that the moral precepts passed down by our forebearers are held up by cold scientific fact! Isn’t that impressive?
Ossuary is in testing. Soon you will become trapped in the place of bones.
Captured with FRAPS. Edited with Blender.
I’ve found myself longing to play in a Live-Action Roleplaying Game that focuses on courtly intrigue. What I mean by this is the social sparring, witty repartee, and backroom dealing that happens among aristocrats in the movie Ridicule or among university professors jockeying for tenure. I’ve experienced some of this when playing Vampire: The Requiem using the Mind’s Eye Theatre rules, but that game has a major problem for me. Characters can kill each other with strange powers, so someone playing the political game has to also worry that the person they’re verbally sparring with can decapitate them with a swipe.
I’m working on the rules, but I want to design in the open so that I can get feedback and suggestions. Here are my base concepts for the game:
- This will be a LARP in the American Theatrical style. No foam weapons, and the game runs similarly to a tabletop roleplaying game.
- Sessions take approximately four hours and can be linked into an ongoing game.
- The game can be played with minimal intervention from a Game Master, although an organizer may help with bookkeeping.
- The game can be played while standing and moving around, with limited interference from out-of-character mechanics.
- Direct combat is not useful. Any victories or defeats will happen through social interaction.
- Special in-character skills or abilities may help a character, but they will not take the place of social intrigue.
- While a player’s strategy and charisma will be helpful, a player lacking social skills or cleverness can still have fun and influence things.
My idea so far is a combination of concepts from the card game Whist, the TV show Survivor, and the mancala game Oware.