Tag Archives: my games

Awaiting the End: A One-Sheet GM-less RPG

blog_awaiting200x200If you don’t follow our posts over at Future Proof Games, we released a free little tabletop roleplaying game earlier this month.

Awaiting the End” is a GM-less story-focused game for as few as three people where you play people trapped in a Place awaiting a Doom and you tell stories about how you got there. It requires minimal preparation and the rules fit on a tri-fold pamphlet.

If you’d like to get the game for free and read some more about the making of it, check out the release post on the Future Proof Games blog. If you’d like to give us a bit of money, it’s available as Pay-What-You-Want on DriveThruRPG.com.

Ossuary Demo: The Hodge-Podge Transformer

OssuaryDemo200x200We’ve released a new game in the Ossuary universe: “The Hodge-Podge Transformer.” It’s a demo, a prologue to Ossuary, and a standalone game featuring all-new characters, setting, and puzzles. It will give you a good idea of what Ossuary is like (and let you test it on your computer!) while still not showing everything about the full game.

“The Hodge-Podge Transformer” was an odd project. For a while, I had no idea how to make a demo for Ossuary, and then inspiration struck rather fast and it planned itself out in my head. I’ve been downplaying the spiritual aspects of Ossuary, probably to avoid it being known as “that Discordian game,” but it’s a little bit tempting to claim divine inspiration for this one.

The demo should go up on major Flash portals tomorrow, but for now you can play it at Future Proof Games.

What Is Ossuary?

On Wednesday, Future Proof Games released our first game for money, Ossuary. We’ve started getting cool attention from cool people, but something that I’m reading a lot is that people aren’t quite sure what to make of it. What exactly is Ossuary?

Personally, I think part of the experience of the game is finding that out, but in the interest of letting people know what they’re paying for, here are some more details about Ossuary.
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Ossuary Released

My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.

The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.

Buy Ossuary, DRM-free, at Future Proof Games.

This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.

Ossuary Coming November 27

Melissa Avery-Weir and I have created a company called Future Proof Games, and we’re almost ready to release our first commercial game, Ossuary.

We’ve decided on a release date: November 27th, this Wednesday. Ossuary will be available for $5, with the ability for you to pay more for it if you’d like!

For more information, you can:

“The Whispering Thing” Released

In honor of Halloween, here is a new game: “The Whispering Thing,” released by Future Proof Games, the company I’ve started with Melissa Avery-Weir.

Triggers: suicide, bullying, impostor complex, etymology, cannibalism.

Lynn stands on the edge of the roof, the back of her heels over nothing but air.

The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.

She loses her balance and falls backward.

Today did not turn out how she expected it to.

The Whispering Thing” is a hypertext horror game created with Twine.

You can play it at Future Proof Games.

Future Proof Games is still in its infancy, but we’re preparing to put out our first big work: Ossuary.

Available for Contract and Commission

Hi! My work on Ossuary is wrapping up, and I’m currently in a planning and evaluation mode. It’s a good time to announce my availability for contract and commission work! If you’re interested in hiring me, contact me at gregory.weir@gmail.com.

Writing and Design Contractor

Do you have a digital game in development with fun mechanics but want a story to go along with it? Is your core gameplay solid but you’re struggling to create interesting puzzles, challenges, and situations? Do you just need some help producing enough content to complete your game? You can hire a writer and designer with an established record and experience doing game design, puzzle design, and critically-acclaimed game writing. I’m also experienced in programming and have a decent understanding of visual art, so I can communicate well with the rest of your team.

My portfolio includes interesting, tricky puzzles, mental challenges integrated with strong story, and pure environmental storytelling. Upon request, I can show you a complete but unreleased dialogue-based adventure game or testimonials from previous contract employers.

Bespoke Commissions

Do you want a digital game for a special event, to promote a cause, or on a certain topic? Do you want someone who can provide a strong creative vision? Do you value meaning, narrative, and aesthetic choices instead of the flashiest technology? You can commission a custom game from me. I’m happy to work with you to determine the scope, design, and costs that are appropriate to your requirements.

For an example of my work, see “Passing the Ball,” commissioned by the organizers of the GDC Online professional convention to promote the charity WebWiseKids.

Mod Commissions

Do you like one of my games? Would you like to see a game a lot like it? I can modify an existing game of mine with new content or replace elements of the game with something of your choosing. I’m not selling my creative soul here; I’m happy to work with you to make a modified version that satisfies my standards. This option is likely to be a lot cheaper than a fully custom commission!

Because of my obligations to my sponsors, some distribution options may be unavailable for certain modifications. At the very least I’ll be able to make a downloadable version of your mod that can be played offline. We’ll discuss pricing based on distribution options and the degree of the changes you want made.

How to Contact Me

If you want to hire me, please e-mail me at gregory.weir@gmail.com. You’re welcome to discuss this post in the comments, but I’d prefer to discuss any actual projects in private!