I’ve been playing Hadean Lands by Andrew Plotkin, a parser-based interactive fiction game that I backed on Kickstarter in 2010. It was just released; almost four years is a long time to wait for an IF game, but with this game’s complexity I can understand what took so long.
The game is an exploration of alchemical processes. It follows the tradition of steampunk and Jonathan Strange & Mr Norrell, among others, by examining a society in which a form of magic exists from a speculative fiction perspective: it’s set on a “marcher,” an alchemical spaceship, where you are a mysterious “swabbie” after a mysterious accident. At the same time, it’s a stunningly well-implemented work of IF programming.
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