Posts Tagged ‘procedural generation’

The Cost of Content

Monday, February 7th, 2011

The most expensive part of game development is content production. This is a bit unintuitive: if you look at a game like Kirby’s Epic Yarn, you immediately see the cool graphical style, the fun game mechanics, and the well-polished charm. The clear advancements Starcraft II made over the first game are its increased graphical fidelity and its modified gameplay elements. The levels are just where the game happens; they’re rarely the interesting part. However, I’d bet you that more person-hours were spent making those levels than on any other single aspect of the game. This is a big part of the appeal of procedural content.
(more…)

TIGSource Procedural Generation Competition

Tuesday, June 10th, 2008

The Independent Gaming Source recently finished the submission period for their Procedural Generation Competition. Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game. Voting should start soon, but before then, I thought I’d highlight a few of the submissions (all free downloads or web games, of course). Click through to see a list of games I think you should check out, as well as a list of the awesomest game titles.

(more…)