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	<title>Ludus Novus &#187; procedural generation</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>The Cost of Content</title>
		<link>http://ludusnovus.net/2011/02/07/the-cost-of-content/</link>
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		<pubDate>Tue, 08 Feb 2011 04:05:01 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[beneath]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[procedural generation]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1153</guid>
		<description><![CDATA[The most expensive part of game development is content production. This is a bit unintuitive: if you look at a game like Kirby&#8217;s Epic Yarn, you immediately see the cool graphical style, the fun game mechanics, and the well-polished charm. The clear advancements Starcraft II made over the first game are its increased graphical fidelity [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/beneatheditorshot.png" class="leadimage" />The most expensive part of game development is content production.  This is a bit unintuitive: if you look at a game like <i>Kirby&#8217;s Epic Yarn,</i> you immediately see the cool graphical style, the fun game mechanics, and the well-polished charm.  The clear advancements <i>Starcraft II</i> made over the first game are its increased graphical fidelity and its modified gameplay elements.  The levels are just where the game happens; they&#8217;re rarely the interesting part.  However, I&#8217;d bet you that more <a href="http://en.wikipedia.org/wiki/Man-hour">person-hours</a> were spent making those levels than on any other single aspect of the game.  This is a big part of the appeal of procedural content.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2011/02/07/the-cost-of-content/">The Cost of Content</a>...</p>
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		<title>TIGSource Procedural Generation Competition</title>
		<link>http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/</link>
		<comments>http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 00:48:04 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
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		<category><![CDATA[indie games]]></category>
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		<category><![CDATA[procedural generation]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=27</guid>
		<description><![CDATA[The Independent Gaming Source recently finished the submission period for their Procedural Generation Competition. Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game. Voting should start soon, but before then, I thought I&#8217;d highlight a few [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tigsource.com/">The Independent Gaming Source</a> recently finished the submission period for their <a href="http://www.tigsource.com/features/pgc/">Procedural Generation Competition</a>.  Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game.  Voting should start soon, but before then, I thought I&#8217;d highlight a few of the submissions (all free downloads or web games, of course).  Click through to see a list of games I think you should check out, as well as a list of the awesomest game titles.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/">TIGSource Procedural Generation Competition</a>...</p>
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		<slash:comments>2</slash:comments>
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