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	<title>Ludus Novus &#187; roguelikes</title>
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	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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		<title>The Depths of Spelunky</title>
		<link>http://ludusnovus.net/2009/01/13/the-depths-of-spelunky/</link>
		<comments>http://ludusnovus.net/2009/01/13/the-depths-of-spelunky/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 06:40:17 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[roguelikes]]></category>
		<category><![CDATA[simulationism]]></category>
		<category><![CDATA[yu]]></category>

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		<description><![CDATA[I&#8217;m behind the game on this one, but Derek &#8220;Tigsource and Aquaria&#8221; Yu has pre-released a game called Spelunky, and it&#8217;s the best roguelike I&#8217;ve ever played. Yu bills it as a cross between La Mulana and Nethack, but it&#8217;s fairer and more fun than either. The procedurally-generated levels and swift death is balanced by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/spelunky.png" class="leadimage" /></p>
<p>I&#8217;m <a href="http://www.auntiepixelante.com/?p=358">behind</a> the <a href="http://www.offworld.com/2008/12/gimme-indie-game-derek-yus-spe.html">game</a> on this one, but Derek &#8220;<a href="http://tigsource.com/">Tigsource</a> and <i><a href="http://www.bit-blot.com/aquaria/">Aquaria</a></i>&#8221; Yu has pre-released a game called <i><a href="http://forums.tigsource.com/index.php?topic=4017.0">Spelunky</a></i>, and it&#8217;s the best roguelike I&#8217;ve ever played.  Yu bills it as a cross between <i><a href="http://agtp.romhack.net/project.php?id=lamulana">La Mulana</a></i> and <i><a href="http://www.nethack.org/">Nethack</a></i>, but it&#8217;s fairer and more fun than either.  The procedurally-generated levels and swift death is balanced by an incredible <em>depth</em> that has helped me finally grok what the whole roguelike thing is all about.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/01/13/the-depths-of-spelunky/">The Depths of Spelunky</a>...</p>
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