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	<title>Ludus Novus &#187; sequel</title>
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	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Karoshi 2.0</title>
		<link>http://ludusnovus.net/2008/04/13/karoshi-20/</link>
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		<pubDate>Sun, 13 Apr 2008 17:07:23 +0000</pubDate>
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		<category><![CDATA[Digital Games]]></category>
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		<category><![CDATA[karoshi]]></category>
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		<description><![CDATA[I just finished Karoshi 2.0 by Jesse Venbrux. It&#8217;s the sequel to the game Karoshi, which I discussed in Episode 009. It&#8217;s interesting what choices Venbrux took with this sequel; the original had gameplay centered around pushing boxes and touching switches, with rules that were generally understood by the player ahead of time. The sequel, [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished <a href="http://gmc.yoyogames.com/index.php?showtopic=369491"><i>Karoshi 2.0</i></a> by <a href="http://www.venbrux.com/">Jesse Venbrux</a>.  It&#8217;s the sequel to the game <a href="http://www.yoyogames.com/games/show/27431"><i>Karoshi</i></a>, which I discussed in <a href="http://ludusnovus.net/2008/03/05/ludus-novus-009-extra-life/">Episode 009</a>.  It&#8217;s interesting what choices Venbrux took with this sequel; the original had gameplay centered around pushing boxes and touching switches, with rules that were generally understood by the player ahead of time.  The sequel, however, is much more metatextual.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2008/04/13/karoshi-20/">Karoshi 2.0</a>...</p>
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