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	<title>Ludus Novus &#187; setting</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
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		<title>The Book of Living Magic</title>
		<link>http://ludusnovus.net/2011/08/19/1337/</link>
		<comments>http://ludusnovus.net/2011/08/19/1337/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 20:29:14 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[darkness]]></category>
		<category><![CDATA[kyratzes]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[urizen]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1337</guid>
		<description><![CDATA[The Book of Living Magic, by Jonas Kyratzes, is the latest in a series of excellent, idiosyncratic works by a relatively unsung developer. This one is a followup to his Desert Bridge (one of my favorites), and it&#8217;s got the same sort of funny, childlike but not childish feel. The crayon drawings are appropriate to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/bolm.png" class="leadimage" alt="The Mayor of Oddness Standing, a gnarf trapped in a giant bottle." title="The Mayor of Oddness Standing, a gnarf trapped in a giant bottle." /><i><a href="http://jayisgames.com/games/the-book-of-living-magic/">The Book of Living Magic</a></i>, by <a href="http://www.jonas-kyratzes.net/">Jonas Kyratzes</a>, is the latest in a series of excellent, idiosyncratic works by a relatively unsung developer. This one is a followup to his <i>Desert Bridge</i> (one of my favorites), and it&#8217;s got the same sort of funny, childlike but not childish feel. The crayon drawings are appropriate to the gently subversive ideas being presented, and it&#8217;s simply packed with extraneous examinable items. In one late-game scene, every book on a bookshelf is clickable. They&#8217;re all clearly irrelevant, but if you want you can find out the clever title of each.</p>
<p>One of the interesting aspects of this game is that it&#8217;s really not about the story. Most of Kyratzes&#8217;s games are heavily storied; either you&#8217;re participating in or uncovering story (usually both). In this, however, you&#8217;re just exploring the world. The puzzles are simple and rather oddball, and your player character doesn&#8217;t make her personality very known. Instead, you&#8217;re meeting strange creatures (like Provatica the Unhefted, sheep adventurer) and visiting strange locales (like the Forest of Eyeballs). As one of Kyratzes&#8217;s games set in the Land of Dream, everything is appropriately surreal and dreamlike.</p>
<p>There are bits of darkness that pop out, though. Something happened to change Raven Locks Smith&#8217;s parents from dreamers to boring people, and it must be related to Mr. Urizen, Mayor of Dull, a recurring entity in Kyratzes&#8217;s works. A robot you meet is on the run from a government determined to turn him into a soldier. And the countryside around the town of Oddness Standing clearly has a long and often-solemn history that&#8217;s only hinted at in the game.</p>
<p><a href="http://jayisgames.com/games/the-book-of-living-magic/">Play it</a>. It&#8217;s short, it&#8217;s funny in a way that few games are, and it comes from the heart.</p>
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		<title>Learning to Read Aquarian</title>
		<link>http://ludusnovus.net/2009/01/08/learning-to-read-aquarian/</link>
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		<pubDate>Fri, 09 Jan 2009 03:45:53 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[aquaria]]></category>
		<category><![CDATA[holowka]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[yu]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=283</guid>
		<description><![CDATA[I&#8217;ve just completed Aquaria, the excellent underwater exploration game by Bit Blot, which is another name for Derek Yu of TIGSource and Alec Holowka of Infinite Ammo. Besides making a gorgeous and atmospheric game that rivals Super Metroid for exploration goodness, Yu and Holowka did something interesting: they included an entire constructed alphabet with no [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/aquarian.jpg" class="leadimage" /></p>
<p>I&#8217;ve just completed <i><a href="http://www.bit-blot.com/aquaria/">Aquaria</a></i>, the excellent underwater exploration game by Bit Blot, which is another name for Derek Yu of <a href="http://tigsource.com/">TIGSource</a> and Alec Holowka of <a href="http://infiniteammo.ca">Infinite Ammo</a>.  Besides making a gorgeous and atmospheric game that rivals <i>Super Metroid</i> for exploration goodness, Yu and Holowka did something interesting: they included an entire constructed alphabet with no explanation.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/01/08/learning-to-read-aquarian/">Learning to Read Aquarian</a>...</p>
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