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	<title>Ludus Novus &#187; tetris</title>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
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		<title>Phyta: Games As Poetry</title>
		<link>http://ludusnovus.net/2008/06/12/phyta-games-as-poetry/</link>
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		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[phyta]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[tetris]]></category>

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		<description><![CDATA[In Episode 5, I discussed the difference between short form and long form video games and interactive fiction. I compared certain games to short stories and novels, but I didn&#8217;t discuss the third well-known form of artistic writing: poetry. A poem is a work of language where the properties of the language itself &#8212; rhythm, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cambriangames.com/current.html"><img src="http://ludusnovus.net/images/phyta_screen.jpg" alt="A dark vine climbs toward a dark sun, with a golden creature fleeing its approach." title="A dark vine climbs toward a dark sun, with a golden creature fleeing its approach." style="float: right;" /></a></p>
<p>In <a href="http://ludusnovus.net/2006/09/27/ludus-novus-005-level-cap/">Episode 5</a>, I discussed the difference between short form and long form video games and interactive fiction.  I compared certain games to short stories and novels, but I didn&#8217;t discuss the third well-known form of artistic writing: poetry.  A poem is a work of language where the properties of the language itself &mdash; rhythm, sound, and imagery &mdash; are as important (or more important) than the words&#8217; literal meaning and the narrative content of the work.</p>
<p>When I think of &#8220;poetic&#8221; games, where the form is as important as the content, I think of <i>Tetris</i>.  <i>Tetris</i> is a game with a very simple narrative: pieces are falling, and must be organized or else the game ends.  The story isn&#8217;t very important.  What stands out about <i>Tetris</i> is its feeling and gameplay: the imagery and form of the game.  The excitement of the race against time, the satisfaction of clearing a row, and the imagery of building a wall and tearing one down, where any hole is a flaw.</p>
<p>&#8220;<a href="http://www.cambriangames.com/current.html">Phyta</a>,&#8221; by <a href="http://www.cambriangames.com/">Abraham Parangi</a>, is a poetic game.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/06/12/phyta-games-as-poetry/">Phyta: Games As Poetry</a>...</p>
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