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	<title>Ludus Novus &#187; theory</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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	<language>en</language>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<title>A Chain of Fake People</title>
		<link>http://ludusnovus.net/2009/12/17/a-chain-of-fake-people/</link>
		<comments>http://ludusnovus.net/2009/12/17/a-chain-of-fake-people/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 18:48:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=653</guid>
		<description><![CDATA[Any creative work is a sort of conversation between two people: the author and the reader. Except it&#8217;s not. Books, movies, music, video games, and so on are created by one or more people, and then are consumed by one or more people. The work in question (let&#8217;s call it a game) serves as a [...]]]></description>
			<content:encoded><![CDATA[<p>Any creative work is a sort of conversation between two people: the author and the reader.  Except it&#8217;s not.</p>
<p>Books, movies, music, video games, and so on are created by one or more people, and then are consumed by one or more people.  The work in question (let&#8217;s call it a game) serves as a <em>medium</em> by which the player communicates with the authors or developers.  One can imagine an experience analogous to digital gaming where two people sit in a room, one telling the other what&#8217;s happening and the other responding with their actions.  This actually wouldn&#8217;t be too different than tabletop roleplaying.</p>
<p>But playing games doesn&#8217;t really work like that; there&#8217;s this big <em>thing</em> between the authors and the players called a <i>game</i>.  The authors and the player can be in different states; they might not speak the same language; the original author might be literally dead in real life.  But the work, the game, spans this void of time and distance to allow a sort of mediated communication.  And in the middle there are a bunch of imaginary people existing in a series of nested universes that make the exchange possible.  Let&#8217;s meet them, shall we?<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/12/17/a-chain-of-fake-people/">A Chain of Fake People</a>...</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Ludus Novus 017: The Rules of the Game</title>
		<link>http://ludusnovus.net/2009/05/17/ludus-novus-017-the-rules-of-the-game/</link>
		<comments>http://ludusnovus.net/2009/05/17/ludus-novus-017-the-rules-of-the-game/#comments</comments>
		<pubDate>Sun, 17 May 2009 19:37:54 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=459</guid>
		<description><![CDATA[In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221; In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal. Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing. [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing.</p>
<p>I&#8217;d love to hear what you think!  Comment if you have any opinions on the things I discuss in this episode.</p>
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		<slash:comments>6</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/459/0/ludusnovus017.mp3" length="14939246" type="audio/mpeg" />
		<itunes:duration>0:15:34</itunes:duration>
		<itunes:subtitle>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Pa[...]</itunes:subtitle>
		<itunes:summary>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing.
I&#8217;d love to hear what you think!  Comment if you have any opinions on the things I discuss in this episode.</itunes:summary>
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		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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