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	<title>Ludus Novus &#187; uru live</title>
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	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Why Uru Matters</title>
		<link>http://ludusnovus.net/2010/02/12/why-uru-matters/</link>
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		<pubDate>Fri, 12 Feb 2010 06:32:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
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		<description><![CDATA[Cyan, now Cyan Worlds, released Myst in 1993. The work became one of the most influential video games of all time. It made the CD-ROM a must-have, led the rise of the atmospheric adventure puzzler, and is the leading suspect in the death of the adventure game. It was the bestselling game of all time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/uru01.jpg" class="leadimage" />Cyan, now Cyan Worlds, released <i>Myst</i> in 1993.  The work became one of the most influential video games of all time.  It made the CD-ROM a must-have, led the rise of the atmospheric adventure puzzler, and is the leading suspect in the death of the adventure game.  It was the bestselling game of all time until <i>The Sims</i> came along, and is probably, along with Mario and Pac-Man, the game even gaming-illiterate people have heard of.</p>
<p>The magnum opus of Cyan Worlds, however, is a sequel: <i>Uru</i>, now known as <i>Myst Online: Uru Live</i>.  It&#8217;s a Myst <abbr title="Massively Multiplayer Online game">MMO</abbr>, first scheduled for release in 2003.  Before the game was even released, the online portion was canceled.  It was briefly resurrected in 2007-08 by GameTap, then canceled again.  Recently, it has been <a href="http://mystonline.com/">revived again</a> in donation-ware form, but it still has all the bugs and issues that helped contribute to its repeated downfall.  Why should anyone care about or play <i>Uru</i>?  Because it&#8217;s unique.  It does things no other game does.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/02/12/why-uru-matters/">Why Uru Matters</a>...</p>
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		<title>The Undeath of Uru Live</title>
		<link>http://ludusnovus.net/2008/12/13/the-undeath-of-uru-live/</link>
		<comments>http://ludusnovus.net/2008/12/13/the-undeath-of-uru-live/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 16:43:55 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[plotkin]]></category>
		<category><![CDATA[uru live]]></category>

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		<description><![CDATA[Myst Online: Uru Live will soon be immortal. Cyan Worlds is releasing the ill-fated MMO as an open-source project. This is great news; Uru always had more potential than its codebase and its funding allowed. However, it&#8217;s also terrible news, as it seems likely that Cyan will not be creating new content themselves for quite [...]]]></description>
			<content:encoded><![CDATA[<p><i>Myst Online: Uru Live</i> will soon be immortal. <a href="http://www.mystonline.com/">Cyan Worlds is releasing the ill-fated MMO as an open-source project.</a>  This is great news; Uru always had more potential than its codebase and its funding allowed.  However, it&#8217;s also terrible news, as it seems likely that Cyan will not be creating new content themselves for quite some time.  Still, with the likes of <a href="http://www.eblong.com/zarf/home.html">Andrew Plotkin</a> among the game&#8217;s fans, I feel confident that at least some quality content will emerge.</p>
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