Mind: Path to Thalamus is a staggeringly beautiful game.
Let’s set aside its silly name and its wince-inducing narration. We’ll pretend the game was made as it should have been, as a series of evocative vignettes that trust the player to put together the pieces without forced explanation. The waves scene is a great example of how the beautiful imagery of the game, created by Carlos Coronado, serves its narrative purpose.
Take a moment to click on the picture above and view it at full size. As a screenshot, it’s pretty, but you must understand that the wave in that screenshot is still, frozen, even in the game. Take a look at it in motion (or lack thereof) in the below video, accompanied by some awed profanity in a rich, lovely accent:
The evocative imagery in this game is simply sublime. It’s one of the best examples I’ve seen of true multimedia sculpture. Let’s look at this level in depth.