“The most unsettling thing about it,” said Monaco, “is that if you have Eidos simulate our own world, it means it’s simulating another Eidos. It doesn’t take much thought to realize that there is an endless chain of nearly-identical Eidos-frames, stretching into infinity. The chances that we are in the original, ‘real’ frame are infinitesimal. We have simulated ourselves into fictionality.”
In case you (like me) don’t read Italian, I’ve included the original English questions and answers below. A warning, though: this is just copied from our correspondence, and hasn’t been edited by them, so any mistakes are mine and it may not match the Italian version perfectly.
I’ve been a bit lax in posting lately, for a variety of reasons. To make up for it, I thought I’d give an update on my game development progress. Necropolis has been played over 58,000 times, according to my statistics on MochiAds. It has a rating of 3.04 out of 5 on Kongregate, which I think is quite fair considering its simplicity and apparent instability on some systems.
I’ve got another game, Sugarcore, up for bidding at FlashGameLicense.com. I’ve gotten no sponsorship bids or feedback on it there, which is a bit disappointing, as I think it’s a much better game than Necropolis. Still, it’s only been up two weeks, and the sources I’ve consulted suggest that it can take a month or more to get a bid. I’ve got my fingers crossed. If you happen to run a Flash portal interested in sponsoring a game, or if you’re an eccentric millionaire with a penchant for candy, let me know.
My next game, (I Fell In Love With) The Majesty of Colors, is in development. It’s coming along slowly, but I should hopefully finish it by the end of the week. You can see a mockup of the graphics here; it already looks a bit different from that, but the general look and feel is very close to the original concept in that image.