Length of works: is a given game most like a short story or a novel, and how can length affect content?
References:
- Morrowind from Bethesda Softworks
- Jigsaw by Graham Nelson
- “Slouching Toward Bedlam” by Daniel Ravipinto and Star Foster
- Grim Fandango from LucasArts
- The Myst series from Cyan Worlds
- The Prince of Persia: Sands of Time series from Ubisoft
The next episode will be a new segment called False Narrativism.

A Nerd’s Haven » On game length and content | 29-Sep-06 at 12:33 pm | Permalink
[…] I caught myself writing a post-in-a-comment over at Ludus Novus, and figured it’d be best to respond here instead. […]
Rachel | 05-Oct-06 at 10:43 am | Permalink
Glad you are back!
ludusnovus | 06-Oct-06 at 10:39 am | Permalink
Thanks!
Ludus Novus :: Phyta: Games As Poetry | 12-Jun-08 at 10:24 pm | Permalink
[…] Episode 5, I discussed the difference between short form and long form video games and interactive fiction. I […]