Tag Archives: fpg

Awaiting the End: A One-Sheet GM-less RPG

blog_awaiting200x200If you don’t follow our posts over at Future Proof Games, we released a free little tabletop roleplaying game earlier this month.

Awaiting the End” is a GM-less story-focused game for as few as three people where you play people trapped in a Place awaiting a Doom and you tell stories about how you got there. It requires minimal preparation and the rules fit on a tri-fold pamphlet.

If you’d like to get the game for free and read some more about the making of it, check out the release post on the Future Proof Games blog. If you’d like to give us a bit of money, it’s available as Pay-What-You-Want on DriveThruRPG.com.

Ossuary on Greenlight

My recent game Ossuary is now up on Steam Greenlight! With enough “Yes” votes we can become available for sale on Steam and reach more people with the game.

We’ve been struggling to get Ossuary the attention we think it deserves. It’s really hard to stay up late sending out free copies to the press and then see that none of them get redeemed. Getting through the Greenlight process isn’t a sure thing, and even if we get on Steam there’s no guarantee we’ll do well. But making games that mean something is important to me, and I intend to keep trying to make it work.

Ossuary Demo: The Hodge-Podge Transformer

OssuaryDemo200x200We’ve released a new game in the Ossuary universe: “The Hodge-Podge Transformer.” It’s a demo, a prologue to Ossuary, and a standalone game featuring all-new characters, setting, and puzzles. It will give you a good idea of what Ossuary is like (and let you test it on your computer!) while still not showing everything about the full game.

“The Hodge-Podge Transformer” was an odd project. For a while, I had no idea how to make a demo for Ossuary, and then inspiration struck rather fast and it planned itself out in my head. I’ve been downplaying the spiritual aspects of Ossuary, probably to avoid it being known as “that Discordian game,” but it’s a little bit tempting to claim divine inspiration for this one.

The demo should go up on major Flash portals tomorrow, but for now you can play it at Future Proof Games.

What Is Ossuary?

On Wednesday, Future Proof Games released our first game for money, Ossuary. We’ve started getting cool attention from cool people, but something that I’m reading a lot is that people aren’t quite sure what to make of it. What exactly is Ossuary?

Personally, I think part of the experience of the game is finding that out, but in the interest of letting people know what they’re paying for, here are some more details about Ossuary.
Continue reading What Is Ossuary?

Ossuary Released

My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.

The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.

Buy Ossuary, DRM-free, at Future Proof Games.

This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.

Ossuary Coming November 27

Melissa Avery-Weir and I have created a company called Future Proof Games, and we’re almost ready to release our first commercial game, Ossuary.

We’ve decided on a release date: November 27th, this Wednesday. Ossuary will be available for $5, with the ability for you to pay more for it if you’d like!

For more information, you can:

CyclingLinks in Twine SugarCube

@Commissar64 requested the source to my recent Twine game “The Whispering Thing.” We’ll do that sometime soon, but for now I can easily share the modifications to the CyclingLink macro necessary to make it work with the Sugarcube header without creating JS errors.

The code follows. It’s basically just a modification to how the anchor element is created. I can’t guarantee that this will do everything you want it to, as it’s a bit hacky.

Continue reading CyclingLinks in Twine SugarCube

“The Whispering Thing” Released

In honor of Halloween, here is a new game: “The Whispering Thing,” released by Future Proof Games, the company I’ve started with Melissa Avery-Weir.

Triggers: suicide, bullying, impostor complex, etymology, cannibalism.

Lynn stands on the edge of the roof, the back of her heels over nothing but air.

The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.

She loses her balance and falls backward.

Today did not turn out how she expected it to.

The Whispering Thing” is a hypertext horror game created with Twine.

You can play it at Future Proof Games.

Future Proof Games is still in its infancy, but we’re preparing to put out our first big work: Ossuary.