Monthly Archives: November 2013

What Is Ossuary?

On Wednesday, Future Proof Games released our first game for money, Ossuary. We’ve started getting cool attention from cool people, but something that I’m reading a lot is that people aren’t quite sure what to make of it. What exactly is Ossuary?

Personally, I think part of the experience of the game is finding that out, but in the interest of letting people know what they’re paying for, here are some more details about Ossuary.
Continue reading What Is Ossuary?

Ossuary Released

My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.

The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.

Buy Ossuary, DRM-free, at Future Proof Games.

This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.

Ossuary Coming November 27

Melissa Avery-Weir and I have created a company called Future Proof Games, and we’re almost ready to release our first commercial game, Ossuary.

We’ve decided on a release date: November 27th, this Wednesday. Ossuary will be available for $5, with the ability for you to pay more for it if you’d like!

For more information, you can:

CyclingLinks in Twine SugarCube

@Commissar64 requested the source to my recent Twine game “The Whispering Thing.” We’ll do that sometime soon, but for now I can easily share the modifications to the CyclingLink macro necessary to make it work with the Sugarcube header without creating JS errors.

The code follows. It’s basically just a modification to how the anchor element is created. I can’t guarantee that this will do everything you want it to, as it’s a bit hacky.

Continue reading CyclingLinks in Twine SugarCube