Monthly Archives: July 2010

Cardstock Dungeons

I play in and run tabletop RPGs. For many games, like White Wolf’s World of Darkness series, all you need for supplies is paper, pencils, and some dice. However, some games call for a more elaborate setup. Since at least its third edition, Dungeons and Dragons, the perennial mainstay of the form, has pretty much required some sort of gridded surface and tokens for use in battle. The combat system depends on knowing how many squares (inches) away two combatants are, and many rules deal with the exact position of characters as compared to enemies and scenery. For years, I’ve used a slightly-misaligned Chessex battlemat and wet-erase markers for the surface and environment layout, with simple wooden disc-shaped tokens labeled in tape for combatants. Lately, however, I’ve found myself yearning for a more visually evocative battlescape, and I think I’ve found it in the form of Fat Dragon Games’s 3D cardstock terrain.
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“Narthex” Released

I’ve finished up a little game that’s partially a test for a conversation engine I cooked up. It’s called “Narthex.”

After a long journey, you will reach the Narthex, the waiting place before the oracle. There you must wait until your time. Then you will be given the answer to a single question. This game has two endings. The second is not worth getting.

Play “Narthex” at Ludus Novus.

Looming Released

My latest game, Looming, is up at Newgrounds. Looming is a game about… well.

This game is about two lovers named January and September.
No, wait; it’s about a group of people who don’t believe in the sky.
No, it’s about a pantheon of scientific disciplines.
Or maybe it’s about an ancient beast who knew exactly when it was going to die, and how.

It’s about a place. A place called Looming.

Play Looming on Newgrounds.
Continue reading Looming Released