Race and Responsibility

Found via Rock, Paper, Shotgun, Bill Harris writes a post about that racism-referencing Resident Evil 5 trailer, as recently pointed out by a much-demonized man named N’Gai Croal. I think Harris is right when he says that the trailer is racist, but that its creators probably aren’t.

What was N’Gai referring to when when he mentioned “classic racist imagery?”

He was talking about The Brute.

The Brute caricature was created in the U.S. in the post-slavery era, and it portrayed every black man as a dangerous animal–dangerous because he was no longer controlled by slavery.

Like Harris, I don’t think that Capcom or the people who made the trailer intended to seem racist, or imply that black folks are monsters. The fact remains, though, that when dealing with situations like a white guy going to Africa and killing a whole bunch of black folk, the author has a responsibility to be really, really careful about how the work presents its content.

Harris offers in a later post a way that the trailer could have avoided its problems:

There are all kinds of ways you could shuffle those images around, but the central element of the trailer [should not be] the mob–it [should be] the unbearable agony of becoming a zombie. And the people in village are the innocents. They’re not ominous. They’re victims.

Do the trailer that way and Chris Redfield isn’t going in to fight a bunch of black mobs who are portrayed as disturbingly sub-human–he’s fighting the horror, the unspeakable horror, of men who are undead.

When Return to Castle Wolfenstein depicted Nazis experimenting on people and turning them into undead monsters, it specifically did not portray the monsters as baby-eating Jews. The developers evoked the horror of Nazi experimentation without turning the subjects themselves into monsters; indeed, there’s nothing stereotypically Jewish about the resulting creatures, and they are clearly under Nazi control.

In making this trailer, the authors failed at their responsibility in approaching their delicate setting without implicitly celebrating racist colonialism. There are any number of ways in which they could have done better: I personally would be interested to see one in which the black villagers were bleached by the zombie plague. A game about a white guy killing black folks turned into white monsters who terrorize the other black folks wouldn’t be free from the danger of racism, but it would certainly generate a more interesting view of the situation than a white guy killing black monsters.

Games are art. Artists have a social responsibility to try and prevent their work from promoting or encouraging ideas they believe are evil or undesirable. Art is a major factor in how we see the world, and games, with their immersive qualities, can be more effective than most in shaping those views. No game is going to turn a healthy individual into a murderous racist, but it certainly might reaffirm racist views in people who play it.