Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?
The music for this episode is “Big Bad World One” by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license.
This episode, unlike most, is available under a cc by-nc-sa 2.5 license.
References:
- Doom by id Software
- Prince of Persia: Warrior Within by Ubisoft
- The Craft of Adventure by Graham Nelson
- Adventure by Will Crowther and Don Woods
- Pac-Man by Namco
- The Legend of Zelda by Nintendo
- World of Warcraft by Blizzard Entertainment
- Prey by Human Head Studios and published by 3D Realms
- The 7th Guest by Virgin Games
- “Rameses” by Stephen Bond
- “Photopia” by Adam Cadre
The next episode will be about the length of games and how that relates to game classification. Is there a distinction between an interactive “short story” and an interactive “novel”? If you have comments or ideas, contact me at gregory@ludusnovus.net.