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Length of works: is a given game most like a short story or a novel, and how can length affect content?
References:
- Morrowind from Bethesda Softworks
- Jigsaw by Graham Nelson
- “Slouching Toward Bedlam” by Daniel Ravipinto and Star Foster
- Grim Fandango from LucasArts
- The Myst series from Cyan Worlds
- The Prince of Persia: Sands of Time series from Ubisoft
The next episode will be a new segment called False Narrativism.
Glad you are back!
Thanks!