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Amnesia. Can anyone remember why it’s so common in interactive entertainment?
The music for this episode is “Forgettin My Identity” by Jane His Wife, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.
References:
- Planescape: Torment by Black Isle Studios and published by Interplay
- Flashback: The Quest for Identity by Delphine Software International and published by U.S. Gold
- Knights of the Old Republic by BioWare and published by LucasArts
- System Shock 2 by Irrational Games and Looking Glass Studios and published by EA
- Final Fantasy 6 by Square
- S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World and published by THQ
- Call of Cthulhu: Dark Corners of the Earth by Headfirst Productions and published by Bethesda Softworks and 2K Games
- Arx Fatalis by Arkane Studios and published by DreamCatcher Games and JoWooD
- Second Sight by Free Radical Design and published by Codemasters
- XIII by Ubisoft
- The Elder Scrolls series by Bethesda Softworks
- The Ultima series by Origin Systems
- Grim Fandango by LucasArts
The next episode will be about the progress and state of the art of the video game industry, as compared to another form of entertainment.
Hey, I was happy to see a new Ludus Novus podcast show up in my iTunes. Thanks for coming back, and I look forward to listening to more podcasts from you in the future!
Thanks! I’m happy to be back. Knock on wood, but I’m going to try and make the next one arrive a bit sooner than this one did.