My latest column is up at GameSetWatch. It’s entitled “The Goo Variations” and it describes a game design pattern that I’ve dubbed “Variations on a Theme,” as demonstrated by the incredibly stellar World of Goo.
Additionally, Anna Anthropy released an expanded version of her cruel-in-a-nice-way Mighty Jill Off last week, and it’s now clear that she has a spike fetish. Highlights of the even harder Second Tower: when the level decays as if the cartridge has been loosened in the slot, the (Jesse-Venbrux-inspired?) segment where the player must die and trust the game to take care of her, and the absolutely adorable alternate ending cutscene.