My latest column was just put up at GameSetWatch. It’s called “Grim Fandango and Diegesis,” and it’s about how that game eschews interface elements that don’t exist in the game world.
My latest column was just put up at GameSetWatch. It’s called “Grim Fandango and Diegesis,” and it’s about how that game eschews interface elements that don’t exist in the game world.