For those who are interested in mixing linear prose and poetry with gaming, there’s a project that looks very interesting: “Moon Taxi,” brought to my attention by GameSetWatch. “Moon Taxi” is a game for Xbox Live Indie Games (not PC, sadly) where you play a taxi driver to the moon. Your passengers tell stories, some submitted by fans, and important words in those stories appear in front of you as you hear them. It looks very cool; a creative writing prompt and a clever way to approach storytelling all at once. Check out the recruitment video for another view at the game and a pretty funny monologue.
And for those curious about my work, my next game is almost done.
It’s about two lovers named January and September.
No, wait, it’s about a group of people who don’t believe in the sky.
No, it’s about a pantheon of scientific disciplines.
Or maybe it’s about an ancient beast who knew exactly when it was going to die, and how.
It’s about a place. A place called Looming.
I’m excited. :)
Your game sounds awesome. Me want.
Just gave Moon Taxi a shot, really love what they’re trying to do with it. Their simple gameplay mechanic does keep you listening and focusing on the story without being too distracted.
My real disappointment with it so far is the stories they’ve included in volume 1 seemed really weak to me. Fairly amateurish sci-fi yarns with their narrators putting on slightly funny voices. I hope for volume 2 they get people submitting things more personal, more interesting from people with something to say.
I might submit something for them actually as I really enjoyed playing about with it. I just dreaded the next story after each one finished. :(
What? What is this new game you describe? What happened to “Millions of Space Stations�
Millions of Space Stations is still in the works, but Looming will be out first.
That makes sense. It seems like your previews for Millions of Space Stations were farther ahead of the release than usual for you.
Yeah; I decided to spend a lot more time on it, as it’s a much broader concept than a lot of my games.
Well, be careful it doesn’t become so broad it’s impossible to finish.