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I’ve been running a Dungeons and Dragons fourth edition campaign for going on five years, and it feels like we’ve finally figured out how to fix the combat system. D&D 4e is intensely tactical, more so than any other edition, and I find the grid-focused combat quite fun, but it suffers from some severe problems. The biggest of these for us is that combats stretch on too long without enough excitement. Here’s how to solve that.