Tag Archives: game design

Fixing Silent Conversation

I like the concept behind my game “Silent Conversation.” The words of a piece form the physical structure of a level that is shaped by the setting, events, and feelings of the work’s content. Unfortunately, “Silent Conversation” is, well, not a very good game. It’s slow, because I wanted to encourage people to read the pieces. But it’s way too slow to be fun. The idea of certain words being “powerful” is promising, but the dodge-dark-red-things gameplay is more annoying than engaging.

A lot of people really resonated with the idea. I heard plenty of compliments for the visual interpretation of the text, and for making the text interesting to read, and for the potential of the game for education… but no one really said the game was fun. So here’s a question for you: how can I make a spiritual successor to “Silent Conversation” that’s actually fun? I’m seeking your help here.
Continue reading Fixing Silent Conversation