My latest column is up at GameSetWatch. It’s about the “no-quit-without-saving” option on Mount&Blade and why it’s a great way to solve the saving dilemma in game design.
Tag Archives: gamesetwatch
Love Transcending Death: Challenge Versus Story in Calamity Annie
My first column for GameSetWatch was just posted at their site. It’s called “Love Transcending Death: Challenge Versus Story in Calamity Annie,” and it’s about how that game does something very interesting to help bridge the gap between players who play for challenge, and those who play for story.
The plan is for me to write every two weeks on GameSetWatch. I’m quite excited about being able to contribute to their great site.