What do people actually mean when they say “walking simulator?” Bernband by Tom van den Boogaart doesn’t even seem to have a goal. But then why do you keep playing it?
Bernband: https://gamejolt.com/games/bernband/34864
Bernband Remake Twitter: https://twitter.com/bernband
Youtube (MP3 below):
Transcript: Transcript for this episode
If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion and The Future Proof Podcast
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The theme music is “A Foolish Game (Vox Harmony Adds)” by Snowflake, Admiral Bob, and Sackjo22, available on ccMixter under a ccby3.0 license.
REFERENCES
Ashe, Pat. “Walking Simulator Simulator.” Feral Vector, 2014. https://soundcloud.com/thepatashe/walking-simulator-simulator (Transcript on The Pat Ashe, 6 July 2014. https://web.archive.org/web/20141007075156/http://thepatashe.wordpress.com/2014/07/06/walking-simulator-simulator/ )
Barlow, Sam. Her Story. 2015. http://www.herstorygame.com/
The Fullbright Company. Gone Home. 2013. https://gonehome.game/
Goodwin, Joel. “Screw Your Walking Simulators.” Electron Dance, 16 July 2014. http://www.electrondance.com/screw-your-walking-simulators/
Juul, Jesper. “Without a goal”. In Tanya Krzywinska and Barry Atkins (eds):Videogame/Player/Text. Manchester University Press, 2007.
http://www.jesperjuul.net/text/withoutagoal/
Key, Ed and David Kanaga. Proteus. 2013. http://twistedtreegames.com/proteus/
Koster, Raph. A Theory of Fun for Game Design. 2nd ed., O’Reilly Media, 2013.
Nygren, Nicklas. Knytt. 2006. https://web.archive.org/web/20170509070555/http://nifflas.ni2.se/?page=Knytt
Schell, Jesse. The Art of Game Design: A Book of Lenses. 2nd ed., CRC Press, 2015.
van den Boogaart, Tom. Bernband. https://gamejolt.com/games/bernband/34864