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In this podcast, I discuss digital games genres and how I think they’re silly. They’re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games. I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden ’08 and Rainbow Six are in the same genre.
References:
- Halo: Combat Evolved
- Deus Ex
- Dungeon Keeper
- The Serious Sam series
- Smash T.V.
- Geometry Wars
- The Art of Computer Game Design, Chapter 3: “A Taxonomy of Computer Games“, by Chris Crawford
- Super Mario Bros.
- Ultima Underworld
- Rainbow Six
The music for this episode is “Unforgiven” by spinmeister and featuring TheJoe & Kaer Trouz, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.