I just got finished playing Red Faction: Guerrilla. It’s an excellent game; the breaking-stuff gameplay is so fun and natural-feeling that I anticipate disappointment when I play all the other games where you can’t knock down a wall to get to the enemy on the other side. It strikes a nice balance between open-world and narrative styles of gaming. There’s something else about the game, though. Guerrilla makes me uncomfortable with its violence.
This is something that I haven’t experienced outside of so-called “art games” like Jesse Venbrux‘s “Execution.” When I play Guerrilla, I feel a disconnect with the actions my player character is taking: not ludonarrative dissonance, but a genuine case of disagreement with my character’s motives and callous lack of concern for human life. I’m a pacifist. Alec Mason is not.
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