Tag Archives: rohrer

Convergence

I was recently linked to “Convergence,” the first game by a group called Streetlight Studios. It’s a Flash game about growing up and making choices; it could be described as a mix of “Passage,” “Pathways,” and “How to Raise a Dragon,” which is a pretty amazing combination.

The game asks you to follow a character from infancy to old age, making choices along the way. Infancy makes you crawl around your house as a baby getting toys before your sibling, in an odd exploration platformy way. Adulthood has you balancing love and work; I’m glad that they didn’t make this drag on too long. Shades of “Every Day the Same Dream” here. Old age, at least in the ending I got, was more of a little vignette to cap off the choices made in the rest of the game.

Looking up at my description, this game sounds like a mixing-together of various art games, and it’s definitely inspired by the work others have done before, but the polish and design in “Convergence” makes it feel fresh. Definitely something to check out for fans of blocky pixel games about life and choices.

Games As Art

Anna Anthropy, who I’ve been referencing far too much lately, posted about a discussion she attended on indie games. She mentions her irritation at Jason Rohrer, the artsy developer of “Passage” whom everyone loves to flame:

[he] kept steering the discussion back to roger ebert and the discussion of whether games “can be” art. jason rohrer clearly feels as though games need to be somehow legitimized by an outside force – that we need to prove to roger ebert that games are capable of being classified as art.

I find this question annoying. The answer to “can games be art” or “are games art” is yes, by any definition of the word “art.” I can express myself with games. Games can have messages. Great. Let’s move on and discuss games as art. It seems like those who ask if games can be art are actually asking permission from society. “Can you please call games art?” It reflects an essential immaturity and adolescence to the game-discussing community.

Continue reading Games As Art