The Majesty of Colors Released!

The Majesty of Colors

I just released my latest game, “I Fell in Love With the Majesty of Colors.” It’s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. “Majesty” is a tale of love, loss, and balloons with five different endings.

I’d like to thank the folks at FlashGameLicense.com for their excellent site, and Greg at Kongregate for his interest in my game and his company’s sponsorship. I’d also like to thank the other sponsors that showed their interest in my game. I owe much to my testers, Lissa, Guy, and Xenia, and to the excellent content creators at Soundsnap.com. Finally, I appreciate the feedback and support from the denizens of the TIGSource forums..

Play “The Majesty of Colors” here. I’ll be putting up a version on Ludus Novus after the good folks at Kongregate have had a week of exclusive hosting of the game.

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39 Comments

  1. Aether on 10.12.2008 at 21:53 (Reply)

    This is no game – it is a beautiful piece of poetry. I found it spectacular and refreshing, intriguing in so many ways. The sounds fit perfectly, and the pixelated graphics gave a soft tone with emphasis on the writing. Thank you for this work of art.


    1. Lomoco on 16.03.2009 at 00:42 (Reply)

      Agreed. Beautiful poetry.


  2. Cecil on 10.12.2008 at 22:13 (Reply)

    Very nice! I liked that this had a good deal of thought put into the story and writing, too many flash games just don’t have that.


  3. Imani on 10.12.2008 at 22:29 (Reply)

    I enjoyed drowning the people, except for the kid. But we do what we must to get all the endings. Good job, Greg.


  4. Anbaraen on 11.12.2008 at 08:01 (Reply)

    That was beautiful. Thank you. I now know that it is definitely possible for games to be works of art.


  5. Tom on 11.12.2008 at 11:27 (Reply)

    Nice one, Greg. Reminds me vaguely of Out of this World.


  6. Daniel Benmergui on 11.12.2008 at 15:04 (Reply)

    I love the tentacle idea!

    Though I think the text is a bit distracting.

    I love this game you made and the fact that it was born out of a dream. There should be a lot more “oniric games” out there.


  7. Gregory Weir on 11.12.2008 at 15:07 (Reply)

    Thanks for all the positive feedback, folks! Daniel, I’m especially pleased by yours, since your games helped inspire the graphical style of “Majesty.”


  8. Bill Trost on 11.12.2008 at 19:57 (Reply)

    Awesome. Very well executed and a fantastic idea.


  9. Soli on 11.12.2008 at 23:27 (Reply)

    Next time I hear someone tell me that video games aren’t art, I know what my first counterwarrant will be. Fantastic work. For a “non-game game” to get good reviews, never mind badges and a challenge on Kongregate requires that it be pretty damn good.

    Minor suggestion: it would be kind of cool if you could grab the banner plane by the banner and drag it underwater to destroy it. Also, a lot of people seem puzzled as to how to start the game and just stare at the black and white balloons for a while. Maybe adding a little hint about that at the beginning would keep some of the more impatient users from complaining.

    Great work, and excellent proof that games can be more than interactive action movies.


  10. Brice Morrison on 12.12.2008 at 02:41 (Reply)

    Very nice game; exploring choice almost always makes for a fantastic design. It reminds me a lot of the interactive storyboards that Daniel Benmergui has done – http://www.ludomancy.com/blog/sown/. Did you get any inspiration from him (or vice versa)?


  11. Ludus Novus :: Hope for the Future on 12.12.2008 at 15:18

    [...] “I Wish I Were the Moon” is everything that mainstream digital games are not. It is short, taking only 15 minutes to play to completion. It has simple graphics that still maintain a strong aesthetic. It is completely nonviolent (with the exception of quasi-accidental drowning) and it’s about love and relationships. Last but not least, it’s an inspiration for my recent release, “The Majesty of Colors.” [...]


  12. jed on 12.12.2008 at 16:06 (Reply)

    I like it.

    I can not figure out how to get the ‘c’ ending.


    1. mirros on 04.01.2009 at 00:21 (Reply)

      its an uber great game and i figured out C

      you have to kill the first human then let your self die
      when the others attack in the first boat.


  13. Cat on 13.12.2008 at 00:49 (Reply)

    Really lovely game. The opening is just beautiful.

    Things I tried to do:
    * Grab the seagulls
    * Offer people balloons
    * Throw the sharks
    * Steal the umbrella
    * Push the hands around on the clock? Okay, maybe that’s a little much . . . I just like the idea of a mischievous protagonist, since my first urge was to play him in the spirit of the opening, whimsical rather than violent.


  14. eric_c on 14.12.2008 at 16:14 (Reply)

    wonderful, wonderful game. i wish i could play more!

    i also love cat’s idea of pushing around the hands on the clock and stealing the umbrella.


  15. Patrick M on 17.12.2008 at 14:04 (Reply)

    I also tried to do all of the things Cat mentioned, as well as:
    * Keep the balloons on the screen until the end
    * Put/throw people/objects (mines, boats) on the beach or at the clock
    * Help the fishermen but then drown one as they are leaving (this left the boat on the screen for the remainder of the game, but not in a way that could be interacted with — for instance with the torpedoes)
    * Commit suicide (by grabbing a mine and hitting myself in the eye) — this yielded the “destroyed my mines” ending, but since the intent was different, I expected something else

    This list seems long, but that’s because the game is so rich as it is. Thank you very much. It’s beautiful.


  16. Adam Poots on 17.12.2008 at 23:40 (Reply)

    You sir are a genius. I was thrilled as were all of my roomates clicking away in various dark corners. To unlock all 5 of your delicious endings!


  17. Itrenore on 20.12.2008 at 16:20 (Reply)

    Really a brilliant game!
    But it would be nice if you can tell us how to get all endings.


    1. zero1 on 26.12.2008 at 21:13 (Reply)

      gregory this is one of the best games ive ever played i have one question though how do you make a flash game because ive been wanting to 4 a long time plz reply


    2. Luigi on 28.12.2008 at 19:04 (Reply)

      I agree with ltrenore,I cannot figure out how to get to ending C.


  18. Ronny on 20.12.2008 at 18:53 (Reply)

    All I can really say is Thank You.

    Thank You for reminding me that digital media is still a beautiful medium for art and other creative expression, I hope you make more games like this, it was absolutely breathtaking as a whole. I love the way you ARE the game in a sense, acting on your own moral fiber and experimentation akin to other great “choose your path” games such as Black and White, and Deus Ex.

    Again, Thank You, and keep up the good work!

    [P.S. This brightened up my afternoon! :3 ]


  19. Peter Quinn on 20.12.2008 at 19:24 (Reply)

    Cool game. Too bad the English is too difficult for my students (I teach English in universities in Tokyo)

    If you made a version with easier English I would have my students play it for homework!


  20. UdontN0me on 21.12.2008 at 14:59 (Reply)

    i got four of the five endings
    i was wondering how you got the ‘d’ ending


  21. Radical Dreamer on 21.12.2008 at 19:23 (Reply)

    Wonderful game. :)


  22. Chuck on 23.12.2008 at 02:37 (Reply)

    What peeked Kongregates interest pre-launch? Did you do a pre-release showing or something?


  23. Gregory Weir on 23.12.2008 at 04:21 (Reply)

    Chuck: I put the game up on FlashGameLicense.com, and also sent out e-mails offering the game for sponsorship. One great source for my own education about the world of flash sponsorship was http://www.emanueleferonato.com/ .


  24. Chuck on 23.12.2008 at 13:22 (Reply)

    Thanks for responding, and so quickly. I hope to create something you can enjoy one day.


  25. Gregory Weir on 23.12.2008 at 13:45 (Reply)

    Great! Good luck!


  26. adam.r on 25.12.2008 at 02:29 (Reply)

    it was great and also art it was magnifecent i dident think there were games that could be so “innocent”


  27. Little bug on 26.12.2008 at 15:50 (Reply)

    Unique, poetic and refreshing!

    Reproduce a small bug by:
    1. Leave the surfer(the first man) alive
    2. Help the fisherman, but once they started going right(to leave), grab one of them up and leave him swimming on the surface of the sea. You should see the plane with the heart flag.
    3.Drown the fisherman roughly the same time(you have to time it right) as the helicopter saves the kid. You’ll acknowledge the fishman’s death, and you should see another plane with the skull flag as the screen fadeout to black. The ending is counted as B.


  28. Gregory Weir on 26.12.2008 at 22:33 (Reply)

    zero1: I’d check out http://forums.tigsource.com/index.php?topic=2630.0 for a decent guide to making Flash games for free. It might be slow going at first if you don’t have any programming experience, but stick with it!


  29. VictorMirrors on 30.12.2008 at 18:13 (Reply)

    I NEED THE C END! >_<


  30. Willy on 05.01.2009 at 16:07 (Reply)

    Here is how to get all the endings for those who have given up hope:
    A: Lift first guy(do not drown), put fish in boat, keep sharks away from kid.
    B: Same as A, but let sharks eat the kid.
    C: Kill first guy, then let the green boat kill you.
    D: Same as C, but kill green boat then get killed by submarine.
    E: Kill everyone.


  31. Willy on 05.01.2009 at 18:12 (Reply)

    Really good game, but I had trouble getting C the first time.
    Also, the post text and story of how the game starts are kind of vague.
    I’d like to know more about those. I hope my ending guides are useful.
    Thanks for a great game, Greg!


  32. [...] you be a nice old Mr. Seabeast, or will you rain terror on the nearby town? The developers Ludus Novus, put it best: “It’s a pixel-horror game that puts the player behind the tentacles of a [...]


  33. [...] It’s fun and creative, and it comes with a fully-featured level editor. Now, I’ve had something on my mind recently, so when I tried out the editor, I made a scribbly crayon version of “The [...]


  34. Janine on 25.01.2009 at 14:47 (Reply)

    I love this game! But i dont know what to do to help save the little kid.


  35. [...] My opinion: Another great example of how Flash games don’t always have to hold to the regular ‘game’ conventions. Although this work contains quite some text, the poetry is all in the interactivity it offers and the choices you can make with it. You can find more information on the creator’s site. [...]


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