Failure-Friendly Gameplay in Crayon Physics Deluxe

Failing isn’t fun. The way most video games implement failure, it halts the experience and shoves the player out of immersion head-first. In my latest article for GameSetWatch, I discuss the way Crayon Physics Deluxe embraces failure. Go read “Failure-Friendly Gameplay in Crayon Physics Deluxe.”

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4 Comments

  1. Jessie on 09.02.2009 at 14:39 (Reply)

    I *love* that game


  2. increpare on 09.02.2009 at 15:50 (Reply)

    I find unwitting successes to be far more jarring than standard-fair failures ;P

    (I generally find myself wrestling with the former a lot more)


    1. Gregory Weir on 09.02.2009 at 15:56 (Reply)

      “Damnit, this is impossible… maybe I… wait, what? I won? How’d I do that?”


  3. [...] in case of mistakes, which effectively removes the challenge. Gregory Weir recently published an excellent column on failure, difficulty, and punishment in games that touches on this; worth a [...]


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