Failure-Friendly Gameplay in Crayon Physics Deluxe
Failing isn’t fun. The way most video games implement failure, it halts the experience and shoves the player out of immersion head-first. In my latest article for GameSetWatch, I discuss the way Crayon Physics Deluxe embraces failure. Go read “Failure-Friendly Gameplay in Crayon Physics Deluxe.”






I *love* that game
I find unwitting successes to be far more jarring than standard-fair failures ;P
(I generally find myself wrestling with the former a lot more)
“Damnit, this is impossible… maybe I… wait, what? I won? How’d I do that?”
[...] in case of mistakes, which effectively removes the challenge. Gregory Weir recently published an excellent column on failure, difficulty, and punishment in games that touches on this; worth a [...]