Sugarcore Released

My game for March is out! It’s called “Sugarcore,” and it’s a game about bullets, naturally-occurring candy formations, and the hazards of gardening.

Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack! Three quirky characters guide you through 18 levels of sugary goodness.

Play “Sugarcore” on Ludus Novus

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9 Comments

  1. guyblade on 30.03.2009 at 12:02 (Reply)

    It seems as though if you have an animation playing that would “beat” a level when a timer runs out (such as candy moving to the score keeper or the shell exploding), then it doesn’t count that towards your victory. This happened to me during my first play on both the top and middle tracks and was very annoying. It was especially annoying when the shell was 90% exploded (as in the blocks were flying apart but hadn’t yet faded) but I was told that I failed.


    1. Gregory Weir on 30.03.2009 at 12:06 (Reply)

      Yes… the case of the orb being exploded but you still failing is unacceptable. I’ll see what I can do to fix it.


  2. guyblade on 30.03.2009 at 12:06 (Reply)

    Also, it should be possible to leave a level early when it becomes clear that you cannot win given your current timer. This is especially the case on some of the center “destruction” track levels where hitting a chocolate can mean defeat even with 20 seconds or more still on the clock.


  3. Jokermage on 30.03.2009 at 12:09 (Reply)

    This would be so much better with if there was a way to lock the mouse on the play area. Whenever the mouse pointer leaves the play area, the rotation stops, which is very frustrating.


  4. Thom on 30.03.2009 at 15:31 (Reply)

    I was about to say what guy just said. A restart or leave button is nearly necessary on some levels.


  5. Meta on 31.03.2009 at 03:34 (Reply)

    Meh, I keep dying in the 2nd level. Original, but maybe a little bit too hard. -_-’


  6. Cyranix on 31.03.2009 at 11:31 (Reply)

    Ditto the “restart/quit level” button. Waiting around after knowing you’ve failed is bothersome.


  7. Archagon on 05.04.2009 at 23:44 (Reply)

    Wonderful game! I absolutely love how you repurpose the mechanics for the 3 campaigns.


  8. Archagon on 05.04.2009 at 23:46 (Reply)

    As for suggestions, I agree that a reset button and mouse locking would be very handy. It would also be good if you could grab and spin the candy from any point.


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