About
Ludus Novus is a podcast and accompanying blog dedicated to interactive art, including interactive fiction, digital games, and roleplaying. Here, I explore how we can take interactive art beyond just empty entertainment.
Contact me at
Gregory.Weir@gmail.com.Pages
- Contracts and Commissions
- My Games
- Necropolis
- The Majesty of Colors
- Bars of Black and White
- Exploit
- Sugarcore
- The Bryant Collection
- LORE and Belief
- How to Raise a Dragon
- Silent Conversation
- The Mold Fairy
- Paladin 0
- Backup
- Babies Dream of Dead Worlds
- Procrastination
- Waves
- Looming
- Narthex
- The Day
- A Ride Home
- Beneath the Waves
- Passing the Ball
- My Stories
- Contact Me
- Games I’ve Played
- More About Ludus Novus
Games I’m Playing
- Bit.Trip Runner
- Cave Story
- Kirby's Epic Yarn
- King's Bounty: The Legend
- Bayonetta
- Alan Wake
Blogroll
- .brain
- Above 49
- Auntie Pixelante
- CO-OP
- Critical Gaming
- distractionware devlog
- GameSetWatch
- good game get!
- Grand Text Auto
- Jonas Kyratzes
- Necessary Games
- Play This Thing!
- Rock, Paper, Shotgun
- The 1UP Show (Defunct)
- The Gaming Philosopher
- The Independent Gaming Source
- The Stack
- Twenty Sided
- You Are Lose!
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3 Comments
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I assume there is some sort of handy, piercing, beam weapon that can be used to take out that entire group of enemies in two shots.
Some space stations might contain such a weapon. Others would have different equipment.
This looks like it’s going to be AWESOME.