Ms. Lilian Trevithick, lady adventurer and radical steam technician, has come to the infamous Necropolis of Ao in search of adventure and the treasures that are rumored to lurk beneath the earth. She will find fiendish traps as well as useful equipment to help her survive. Can she make it past level 25 with her life intact?
“Necropolis” features procedurally generated dungeons that are never the same twice and a light-hearted steampunk aesthetic. Few games offer the opportunity to wear a Shiny Monocle of Science!
Last night I dreamed I was an immense beast, floating in darkness. I knew nothing of the surface world until I fell in love with the majesty of colors.
“(I Fell in Love With) The Majesty of Colors” is a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. It’s a tale of love, loss, and balloons with five different endings. Will you befriend the humans or fight them? The choice is up to you.
You can’t remember the last time you left your room. When you receive a barcode reader in the mail, you discover that the world around you is not what it seems, and must escape the bars of black and white.
“Bars of Black and White” is a game in the room-escape tradition with hand-drawn line art graphics and novel barcode-scanning action. Is the world insane, or is it you?
Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it’s all done, use the built-in puzzle editor to make and share your own creations!
Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack! Three quirky characters guide you through 18 levels of sugary goodness.
A collection of ’story worlds’ by Laura Bryant. They were found at a yard sale in an old strongbox. Five pieces of interactive fiction written by someone who never used a computer. It is interactive fiction, which means that the player types commands in text, and the game responds with text descriptions.
My tabletop system, the Lightweight Omnipotent Roleplaying Engine, and its first sourcebook, Belief. This world is not as it should be.
The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam’s definitive work, How to Raise a Dragon, describes all that is known about these great creatures.
Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft’s “The Nameless City” to the simple beauty of Bashou’s frog haiku. Go for completion or race through the pieces you’ve mastered!
Once upon a time, there was a fairy for everything. One for frost, one for cobwebs, one for dew… and one for mold. When the fairy queen Titania decided that humans had lost their respect for mold, the mold fairy was sent down to teach them the power of the fuzzy fungi. Did the fairy brighten the humans’ lives, or curse them with poisons and spoiled food? Only you can decide.
VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION. A three-day prototype.
The Prosperity Commission transportation facilities are designed for the utmost safety and reliability. They are equipped with weapon dampening fields, highly-trained security forces, and four redundant computer cores. You are the third backup computer core for a facility under construction. You should never have to wake up. Something is wrong.
Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.
I put it off until the last minute, but it’s finally done.
A Ludum Dare entry, and the precursor to my later, larger game, Beneath the Waves.
This game is about two lovers named January and September.
No, wait; it’s about a group of people who don’t believe in the sky.
No, it’s about a pantheon of scientific disciplines.
Or maybe it’s about an ancient beast who knew exactly when it was going to die, and how.
It’s about a place. A place called Looming.
After a long journey, you will reach the Narthex, the waiting place before the oracle. There you must wait until your time. Then you will be given the answer to a single question. This game has two endings. The second is not worth getting.
It’s Tia’s birthday, and she’s looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you’re the best of them all!
And don’t go into the woods, or the guards will kill you.
Morning again. Time to check the beacon.
I loved you once, split-toed dirt-swimmer. These idols are the bones of wonders. Why should the sun claim the land any more than the sea?
A game about parenting, playing catch, and digital safety for kids commissioned by the folks behind GDC Online (a professional conference for connected gaming) for the non-profit organization Web Wise Kids (now defunct).