“The most unsettling thing about it,” said Monaco, “is that if you have Eidos simulate our own world, it means it’s simulating another Eidos. It doesn’t take much thought to realize that there is an endless chain of nearly-identical Eidos-frames, stretching into infinity. The chances that we are in the original, ‘real’ frame are infinitesimal. We have simulated ourselves into fictionality.”
3 thoughts on “Eidos and Monaco”
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Well… I don’t know what you’re talking about, but I like what I’m reading.
It reminded me of ‘Chess’, that short poem by Borges:
http://www.thomaspynchon.com/gravitys-rainbow/extra/chess.html
Oh, and ‘The circular ruins’ (http://www.acsu.buffalo.edu/~jatill/175/CircularRuins.htm) and pretty much half of the works of Borges, but without all the labyrinths.
This is actually something I think about a lot. A game that manages to integrate this into its plot and/or gameplay would be really incredible!